stuck door

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  • quarague
    Swordsman
    • Jun 2012
    • 261

    stuck door

    probably a silly question but how do I open a stuck door? (version 3.3.2) Walking into it and 'o'pening it just says the door is stuck. The help file also mentions 'f'orcing the door open or 'B'ashing it in. 'f' is for firing missiles, 'B' seems to mean run into the door and leaves the character stunned for a very short time. I tried that about a dozen times and it didn't work. Character was a gnome rogue with 18 strength, level 3 on a door at 100' so I thought he should be able to brute force the door?
    With more advanced character I just tunneled through the rock next to it but that is probably not the best way.
  • Malak Darkhunter
    Knight
    • May 2007
    • 730

    #2
    Im not sure about this but i think character weight has something to do with how easy it is to bash down a door, at least i think thats how it workd, have you tried tunneling the door?

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      Weight doesn't have anything to do with it, though it might have had an effect in previous versions.

      Somewhat recently I discovered that bashing doors down is absurdly difficult for the player*, to the extent that you generally get better results trying to tunnel through the door instead. I submitted a patch that allows the player to gradually wear the door down through repeated bashing; with that, a player with 18 STR ought to be able to eventually bash down any door. Unfortunately I don't think that patch has made it to Vanilla yet (I submitted it for v4). If it has, then sometimes when you bash the door you should get a message about it creaking; that's the sign that the door's "bash difficulty" has been reduced.

      * Bash chance is given as adj_str_blow - (door strength * 10) percent. adj_str_blow is a STR-based value that ranges from 3 to 20 for values of STR <= 18, and reaches 240 at the top end -- this combined with having only door strengths from 1 to 7 means that it's basically impossible to make jammed doors sensible both in the early and late games. An 18-STR character against a level-1 door has a 10% chance to break the door down on any given bash attempt, which is still pretty pathetic.

      In contrast, the odds for a monster to reduce a door's strength is given as ((monster HP) / 10) - door strength) in (monster HP / 10). So a monster with 50 HP has a 3 in 5 chance of reducing the jammedness of a level-2 door to 1. If the door's strength is reduced to 0 then the door opens.

      Comment

      • quarague
        Swordsman
        • Jun 2012
        • 261

        #4
        just had another attempt at a stuck door, a half-troll warrior with 18/80 strength bashed open a dungeon level 22 door in 1 try. Makes sense with your formulas, essentially if your strength is <18 you can't bash down doors. If it is well above that it's very easy, no matter how deep the dungeon level.

        Comment

        • dos350
          Knight
          • Sep 2010
          • 546

          #5
          heres wat u do:

          tunnel into the wall next to the door!
          ~eek

          Reality hits you -more-

          S+++++++++++++++++++

          Comment

          • Malak Darkhunter
            Knight
            • May 2007
            • 730

            #6
            Originally posted by dos350
            heres wat u do:

            tunnel into the wall next to the door!
            No, thats not sound advice, depending on your weapon you may not be able to tunnel into walls at all.

            If possible i like to phase door, constant tunneling can give the dungeon time to respawn monsters, at least it seems that way to me

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #7
              Originally posted by Malak Darkhunter
              If possible i like to phase door, constant tunneling can give the dungeon time to respawn monsters, at least it seems that way to me
              Tunneling is one of the auto-repeating commands. That is why it looks like you tunnel only one turn even when it takes several. Tunneling a lot without digger or other tunneling bonus can take quite a bit time, so your perception is correct (Usually. Good digger in hands of dwarf can dig thru magma and maybe also quartz in one turn).

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #8
                If you want to use tunneling, you tunnel through the door, not the wall next to it. Doors are the easiest thing in the game to tunnel through, easier even than rubble is. I'm not certain that makes sense, but it's true.

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Derakon
                  If you want to use tunneling, you tunnel through the door, not the wall next to it. Doors are the easiest thing in the game to tunnel through, easier even than rubble is. I'm not certain that makes sense, but it's true.
                  It makes quite a bit sense to me. Imagine yourself with a pickaxe standing in front of a door in a wall made of stone. I'm pretty sure you can get thru that door faster with that pickaxe than thru the wall next to it. In best case you only need to hit the lock once to get thru. Rubble would take time to clear if there is enough of that to fill the corridor big enough for dragons.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Right, my point specifically with rubble is that I don't think you're so much digging through it as you are shoveling it aside to clear a path. It's like the difference between chopping a tree down and digging a ditch. They both take a lot of work, but the former is a lot more reliant on having an appropriate tool.

                    I certainly agree it should be easier to "dig" through a door than it should be to tunnel through anything where you're actually breaking stone, though.

                    Comment

                    • dos350
                      Knight
                      • Sep 2010
                      • 546

                      #11
                      using the + command tunnel thru the door?


                      should it?
                      ~eek

                      Reality hits you -more-

                      S+++++++++++++++++++

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #12
                        Originally posted by Derakon
                        Right, my point specifically with rubble is that I don't think you're so much digging through it as you are shoveling it aside to clear a path. It's like the difference between chopping a tree down and digging a ditch. They both take a lot of work, but the former is a lot more reliant on having an appropriate tool.
                        Maybe "tunneling" thru rubble should be independent from digging ability. You need a command to do that, but as you say it isn't really tunneling. One player turn regardless of any other considerations?

                        Comment

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