A Few Questions/Observations From an Old Player

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  • AnonymousHero
    replied
    Originally posted by Oramin
    A couple of questions:

    1. Do Disenchantment attacks trash gear in your inventory or does it have to be equipped?
    Only worn equipment AFAIK. I don't know the answer to #2.

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  • Oramin
    replied
    A couple of questions:

    1. Do Disenchantment attacks trash gear in your inventory or does it have to be equipped?

    2. Does the Magic Device bonus apply to Scrolls (e.g. Scrolls of Dispel Undead)?

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  • Oramin
    replied
    Hmm, I just found the Trident of Wrath. With it and the Crossbow, a Warrior would be geared out (of course I'm playing a Mage).

    Anyway, do Disenchantment attacks trash gear in your inventory or does it have to be equipped?

    I'm thinking of leaving both the Crossbow and Trident at home until I have some Disenchantment resistance. If Careth Asdriag gets trashed from (+16, +12), I can fix most of it so I can use that as a swap.

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  • Oramin
    replied
    Well, I'm wearing an Amulet of Inertia for the Prevent Paralysis feature (Rings, Gloves, and Boots are taken; Amulet of Regeneration was the easiest to replace).

    See, people do use them.

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  • Mondkalb
    replied
    You can also use enchant armor scrolls, they have a chance to break the curse.

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  • Pete Mack
    replied
    Boots of Wormtongue have a light curse. Only really big (or really bad) artifacts have heavy curse.

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  • Oramin
    replied
    Why do we loot vaults on L25 which have a DemiLich?

    So we can get a Heavy Crossbow of Extra Shots (+19, +22).

    I'm just glad the Wand of Teleport Away worked on the first attempt since it was awake.

    I also picked up Careth Asdriag and Wormtongue.

    I'm playing a High Elf Mage so Wormtongue would be handy. I'm assuming that an ordinary Remove Curse scroll will remove the Cursed tag?

    Frankly, if I weren't getting my Telepathy from my weapon, I would go into Warrior mode with my Mage (over 100/rd with Careth Asdriag and well over 200/rd with the Crossbow).

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  • Oramin
    replied
    Thanks. And good luck!

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  • Raajaton
    replied
    Congrats on your wins!

    Still working on #1 for me. Just got to dlvl 90 (again). Wish me luck.

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  • scud
    replied
    Originally posted by Oramin
    Right then, so that completes the list.
    Only sixty permutations to go!

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  • Oramin
    replied
    Right then, so that completes the list.

    In order, the Winners are:

    Dwarf Priest
    Gnome Mage
    Half-Troll Warrior
    High-Elf Ranger
    Dunadan Paladin
    Hobbit Rogue

    I haven't committed suicide yet with the Hobbit Rogue and, if anybody actually wants it, I could post the character for the curious.

    Thanks for the advice, everybody.

    Leave a comment:


  • Oramin
    replied
    Yep, we get Stinking Cloud at a ridiculously high level. I occasionally use Cloudkill to get the attention of monsters because it is a Radius 3 ball instead of a Radius 2 ball. In fact that was how I woke up Cantoras to lure him into my Anti-Summoning tunnel.

    An easy technique for killing Hounds is to build an Anti-Summoning tunnel, walk away so they'll chase after you into it, then rush back before they can get out of the tunnel and kill them one at a time.

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  • Derakon
    replied
    Is it? I didn't think rogues got any of the direct-damage spells in the first four books...

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  • scud
    replied
    Originally posted by Timo Pietilä
    Cloudkill is just poison cloud, stinking cloud does same thing but doesn't cost you a slot. It just damages less (and maybe has a smaller radius, not sure though).
    Hmmm. I'm sure there must have been *some* reason I bothered carrying Raal's! Neither shock wave nor cloudkill are much use as 'weapons', so... um... yeah. I think I must have spent an entire game without registering that stinking cloud was available to me.

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  • Timo Pietilä
    replied
    Originally posted by Mondkalb
    As a rogue I usually don't want any attention. I just go past monsters or take them out one by one without any of their neighbours even would wake up.
    Difficult monsters in the way get teleported away.
    Waking up pack of something is sometimes useful, like when you approach a DLV and pack of gravity hounds in it are blocked by group of orcs. You want to clear path for those hounds without going in LoS of them, so wake up orcs and kill hounds one-by-one when they come at you.

    BTW, if you have good digging-ability you can lure hounds to you even without retreating to some room:

    ######
    #xxx##
    ..@.o#
    #xx#.#
    ####.#


    corner of corridor, dig the rock marked "x". If position "o" is blocked as well, only one of them can even see you in case first round doesn't kill it (with gravity hounds you want to kill with first round, others it isn't quite as necessary).

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