Hi everyone!
I've been a lurker on this forum for a while now, and playing Angband (badly) for years. This time I decided to learn from past mistakes. Instead of dying (like always) to something silly around level 40, I'm going to ask all you fine folk for advice before I get myself killed.
Below is my character dump. I'll point out a few things:
a) i have a choice between Multi-Hued Dragon Scale Mail and the Augmented Chain Mail of Caspanion. I've preferred the former because of the resists and the fact that dragon breath is my main damage dealer to uniques, but now the monsters seem to have better resistances and confusion is more prevalent.
b) I have rings of dexterity, intelligence and constitution, and I have no idea how to choose between them. More dex seems to give me more damage output (but the difference, as far as it is right) is 12 points per turn. Con gives me about 40 more health...
c) I carry a ton of area of effect rods and wands (lighting bolts/balls and dragon's frost wand). I use that to clear rooms of minions or to get a ton of damage on hounds from afar.
d) My escapes/heals include:
i) ccw
ii) healing potions
iii) *healing* - left at home
iv) spell teleport (never have enough mana, huge fail rate)
v) staff teleport
vi) scroll teleport
vii) scroll teleport level
viii) ring of teleportation (should the staff get destroyed, and I get confused)
e) my enter-level routine is:
i) reveal monsters
ii) detect traps, doors, stairs.
iii) detect treasure
iv) haven't used detect enchantment much, should I?
f) My speed is 5, does it help at all before 10?
I would be very grateful for advice on the above issues or on general choices/situation/gameplay. I've avoided most big creatures so far. For example time/nexus=insta-leave level. Any +4000 exp monsters=insta-leave level.
Thanks a lot in advance.
I've been a lurker on this forum for a while now, and playing Angband (badly) for years. This time I decided to learn from past mistakes. Instead of dying (like always) to something silly around level 40, I'm going to ask all you fine folk for advice before I get myself killed.
Below is my character dump. I'll point out a few things:
a) i have a choice between Multi-Hued Dragon Scale Mail and the Augmented Chain Mail of Caspanion. I've preferred the former because of the resists and the fact that dragon breath is my main damage dealer to uniques, but now the monsters seem to have better resistances and confusion is more prevalent.
b) I have rings of dexterity, intelligence and constitution, and I have no idea how to choose between them. More dex seems to give me more damage output (but the difference, as far as it is right) is 12 points per turn. Con gives me about 40 more health...
c) I carry a ton of area of effect rods and wands (lighting bolts/balls and dragon's frost wand). I use that to clear rooms of minions or to get a ton of damage on hounds from afar.
d) My escapes/heals include:
i) ccw
ii) healing potions
iii) *healing* - left at home
iv) spell teleport (never have enough mana, huge fail rate)
v) staff teleport
vi) scroll teleport
vii) scroll teleport level
viii) ring of teleportation (should the staff get destroyed, and I get confused)
e) my enter-level routine is:
i) reveal monsters
ii) detect traps, doors, stairs.
iii) detect treasure
iv) haven't used detect enchantment much, should I?
f) My speed is 5, does it help at all before 10?
I would be very grateful for advice on the above issues or on general choices/situation/gameplay. I've avoided most big creatures so far. For example time/nexus=insta-leave level. Any +4000 exp monsters=insta-leave level.
Thanks a lot in advance.
Code:
[Angband 3.3.2 Character Dump]
Name Ghanbur Self RB CB EB Best
Sex Male Age 114 STR: 18/64 +1 +2 +7 18/164
Race High-Elf Height 95 INT: 18 +3 +1 +0 18/40
Class Rogue Weight 206 WIS: 10 -1 -2 +0 7
Title Sharper Social Role model DEX: 17 +3 +3 +5 18/100
HP 350/350 Maximize Y CON: 18 +1 +1 +5 18/70
SP 34/34 CHR: 13 +5 -1 +0 17
Level 31 Armor [65,+44] Saving Throw 79%
Cur Exp 246067 Fight (+18,+15) Stealth Superb
Max Exp 246067 Melee (+28,+26) Fighting Heroic
Adv Exp 337500 Shoot (+24,+22) Shooting Heroic
MaxDepth 2100' (L42) Blows 4.0/turn Disarming 100%
Game Turns 793520 Shots 1/turn Magic Device 86
Standard Turns 85359 Infra 40 ft Perception 1 in 1
Resting Turns 38291 Speed 5 Searching 75%
Gold 2167 Burden 147.7 lbs
You are the only child of a Telerin Warrior. You have light grey
eyes, straight black hair, and a fair complexion.
rAcid:......+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+.+.... Disen:.............
rPois:......+...... Feath:.............
rLite:............+ pFear:.............
rDark:............. pBlnd:.........+...
Sound:............. pConf:.............
Shard:............. pStun:.............
Light:............. Tunn.:.............
Regen:............. Speed:.......+...+.
ESP:............. Blows:.............
Invis:+........+..+ Shots:.............
FrAct:+............ Might:.............
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:....+....+... Fear:.............
Infra:............+ Aggrv:.............
[Character Equipment]
a) a Morning Star of Westernesse (2d6) (+10,+11) <+2, +1>
Dropped by a Blue yeek at 1850 feet (level 37).
+2 strength, dexterity.
+1 constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.
Combat info:
4.0 blows/round.
With +1 STR and +0 DEX you would get 4.1 blows
With +0 STR and +2 DEX you would get 4.3 blows
Average damage/round: 198.8 vs. orcs, 198.8 vs. trolls, 198.8 vs.
giants, and 138.4 vs. others.
b) a Heavy Crossbow of Power (x4) (+6,+22)
Bought from a store.
c) a Ring of Constitution <+4>
Dropped by a Sorcerer at 2100 feet (level 42).
+4 constitution.
Sustains constitution.
d) a Ring of Dexterity <+3>
Dropped by an unknown monster at 1700 feet (level 34).
+3 dexterity.
Sustains dexterity.
e) an Amulet of Searching <+4>
Bought from a store.
+20% to searching.
f) the Phial of Galadriel
Dropped by an Uruk at 900 feet (level 18).
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 16 to 30 turns to recharge at your current speed.
Your chance of success is 96.6%
Radius 3 light.
g) Multi-Hued Dragon Scale Mail (-2) [45,+13]
Found lying on the floor at 1300 feet (level 26).
Provides resistance to acid, lightning, fire, cold, poison.
Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak [6,+7] <+2, +1>
Dropped by an Ancient green dragon at 2050 feet (level 41).
+2 stealth.
+1 speed.
i) a Small Metal Shield of Resist Cold [5,+0]
Found lying on the floor at 1350 feet (level 27).
Provides resistance to cold.
Cannot be harmed by cold.
j) an Iron Helm of Seeing [7,+8] <+4>
Found lying on the floor at 2000 feet (level 40).
+20% to searching.
Provides protection from blindness.
Grants the ability to see invisible things.
k) a Set of Leather Gloves of Power (+3,+3) [1,+6] <+5>
Bought from a store.
+5 strength.
l) a Pair of Leather Sandals of Speed [1,+4] <+4>
Dropped by a Gallant at 2000 feet (level 40).
+4 speed.
[Character Quiver]
n) 15 Arrows (1d4) (+7,+6)
Dropped by a Scout at 1650 feet (level 33).
o) 27 Mithril Arrows of Frost (3d4) (+5,+8)
Found lying on the floor in a vault at 1700 feet (level 34).
Branded with frost.
Cannot be harmed by acid, fire, cold.
p) 36 Bolts (1d5) (+0,+0)
Bought from a store.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 102.
25% chance of breaking upon contact.
q) 10 Bolts (1d5) (+2,+4)
Bought from a store.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 118.3.
25% chance of breaking upon contact.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
Dropped by a Spirit troll at 2100 feet (level 42).
Cannot be harmed by acid, electricity, fire, cold.
f) 6 Potions of Cure Critical Wounds
Bought from a store.
g) 2 Potions of Healing
h) a Potion of Berserk Strength
Dropped by a Mature blue dragon at 2050 feet (level 41).
i) a Scroll of Teleportation
Dropped by a Scout at 2050 feet (level 41).
j) a Scroll of Teleport Level
k) 2 Scrolls of Treasure Detection
Dropped by a Mean-looking mercenary in town.
l) 2 Scrolls of Word of Recall
m) 2 Rods of Lightning Bolts
n) 2 Rods of Lightning Balls
Cannot be harmed by electricity.
o) 2 Rods of Curing
p) a Rod of Teleport Other
Bought from a store.
q) a Rod of Recall
Bought from a store.
Cannot be harmed by electricity.
r) a Wand of Dragon's Frost (3 charges)
Bought from a store.
Cannot be harmed by acid, electricity, fire, cold.
s) a Staff of Teleportation (7 charges)
t) a Ring of Teleportation <+2>
Dropped by a Green naga at 800 feet (level 16).
+2 speed.
Induces random teleportation.
[Home Inventory]
a) 2 Potions of *Healing*
Bought from a store.
It can be thrown at creatures with damaging effect.
b) a Potion of Restore Life Levels
Found lying on the floor at 1600 feet (level 32).
c) 4 Scrolls of Word of Recall
Bought from a store.
d) 9 Scrolls of Recharging
Bought from a store.
e) a Scroll of Deep Descent
f) a Scroll of Protection from Evil
Dropped by a Cave ogre at 1850 feet (level 37).
g) a Staff of Curing (5 charges)
Dropped by a Shadow at 2000 feet (level 40).
h) a Staff of Teleportation (8 charges)
i) a Ring of Intelligence <+3>
Dropped by a Ghoul at 2000 feet (level 40).
+3 intelligence.
Sustains intelligence.
j) a Ring of Dexterity <+3>
Bought from a store.
+3 dexterity.
Sustains dexterity.
k) a Ring of Accuracy (+15,+0)
Bought from a store.
l) a Ring of Free Action
Bought from a store.
Prevents paralysis.
m) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
Dropped by Mīm, Betrayer of Turin at 2050 feet (level 41).
+2 intelligence, wisdom.
+3 constitution.
Provides resistance to acid, poison.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it destroys all traps and doors surrounding you.
Takes 15 turns to recharge at your current speed.
Your chance of success is 94.8%
n) a Set of Gauntlets of Agility [3,-3] <+4>
Bought from a store.
+4 dexterity.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
4133 100' 2 Reached level 2
5922 150' 3 Reached level 3
15043 100' 4 Reached level 4
19044 100' 4 Killed Grip, Farmer Maggot's dog
19044 100' 5 Reached level 5
21826 100' 5 Killed Fang, Farmer Maggot's dog
44774 50' 6 Reached level 6
56939 0' 6 Killed Farmer Maggot
86308 150' 7 Reached level 7
87998 150' 7 Killed Bullroarer the Hobbit
98992 200' 7 Killed Smeagol
98992 200' 8 Reached level 8
102865 350' 9 Reached level 9
111397 450' 10 Reached level 10
116021 450' 11 Reached level 11
129501 500' 12 Reached level 12
147218 600' 13 Reached level 13
160184 750' 14 Reached level 14
171374 750' 14 Killed Wormtongue, Agent of Saruman
174043 800' 15 Reached level 15
181742 800' 16 Reached level 16
182363 800' 16 Killed Grishnakh, the Hill Orc
192290 800' 17 Reached level 17
195255 850' 17 Killed Brodda, the Easterling
201211 900' 17 Found the Phial of Galadriel
208019 900' 18 Reached level 18
209349 900' 18 Killed Ufthak of Cirith Ungol
216583 900' 18 Killed Boldor, King of the Yeeks
227081 900' 19 Reached level 19
237076 950' 19 Killed Shagrat, the Orc Captain
253451 1000' 20 Reached level 20
263878 1000' 21 Reached level 21
300588 1200' 21 Killed Nar, the Dwarf
300588 1200' 22 Reached level 22
301080 1200' 22 Reached level 22
353167 1300' 23 Reached level 23
353384 1300' 23 Killed Ugluk, the Uruk
359545 1300' 24 Reached level 24
375868 1350' 25 Reached level 25
393844 1350' 25 Killed Angamaite of Umbar
408725 1400' 26 Reached level 26
429208 1450' 26 Killed Gorbag, the Orc Captain
431192 1450' 26 Killed Ulwarth, Son of Ulfang
453552 1600' 26 Killed Khim, Son of Mim
467439 1700' 26 Killed Lugdush, the Uruk
472526 1700' 26 Killed Ibun, Son of Mim
474956 1700' 27 Reached level 27
480349 1700' 27 Killed Bill the Stone Troll
494889 1700' 28 Reached level 28
506842 1700' 28 Reached level 28
508018 1700' 27 Found the Soft Leather Armour 'Hithlomir' (LOST)
522637 0' 28 Reached level 28
527933 1700' 28 Killed Draebor, the Imp
587895 1850' 28 Killed Orfax, Son of Boldor
620774 1850' 29 Reached level 29
682194 2050' 30 Reached level 30
691548 2100' 30 Killed Beorn, the Shape-Changer
718791 2050' 30 Killed Azog, King of the Uruk-Hai
727373 2050' 30 Killed Ulfang the Black
749607 2050' 30 Killed Mim, Betrayer of Turin
749675 2050' 30 Found the Augmented Chain Mail of Caspanion
753664 2050' 31 Reached level 31
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : no (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Restrict the use of stores/home : no (birth_no_stores)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
I think it's good to be that paranoid until str, dex, and con are maxed.
Comment