*Asterisk* - what does it mean?

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  • Stan Belik
    Scout
    • Aug 2011
    • 25

    *Asterisk* - what does it mean?

    So what are effects with *asterisk*? Coulnd't find anything about it.
    E.g. what's the difference between a Staff of Destruction & a Staff of *Destruction*? Or a weapon of Slay Giant & *Slay Giant*?
    My only *WINNER* so far:
    Narmir, Dwarf Ranger -http://angband.oook.cz/ladder-show.php?id=12964
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    Asterisks are for emphasis. *Slay Giant* is basically ordinary Slay Giant plus extra stuff. Some of the slays (dragon, undead, and IIRC demon) have stronger versions which are used for the *Slay* versions, so they do more damage against the appropriate type; all *Slay* weapons also get extra bonuses (typically a single stat bonus and an extra ability like free action or see invisible).

    *Destruction* is just what Destruction used to be called; there was no "weaker" version of destruction (unless you possibly count Earthquake, but it's really a different effect).

    Comment

    • Djabanete
      Knight
      • Apr 2007
      • 576

      #3
      My favorite part of talking about Angband with my friends is trying to say the word *Identify* without using hand gestures.

      "Oooh, a randart!"

      "Cool! Did you ... I-DEN-tify it?"

      "No, I don't have any scrolls of ... I-DEN-tify, only Identify."

      Comment

      • Stan Belik
        Scout
        • Aug 2011
        • 25

        #4
        Yeah, BTW, how does *Identify* differ from regular Identify?
        My only *WINNER* so far:
        Narmir, Dwarf Ranger -http://angband.oook.cz/ladder-show.php?id=12964

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          It tells you the full properties of the item, instead of just what goes on the item's line in your inventory. So for example, if the item gives you resistance to the basic 4 elements, Identify won't tell you that, but *Identify* will.

          *Identify* is gone in the newer versions of Vanilla (as of 3.3, I think, though it might have been in 3.2 as well), as part of the battle to reduce the tedium of the identification metagame. All Identify scrolls now do *Identify* for you.

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #6
            Originally posted by Derakon
            It tells you the full properties of the item, instead of just what goes on the item's line in your inventory. So for example, if the item gives you resistance to the basic 4 elements, Identify won't tell you that, but *Identify* will.

            *Identify* is gone in the newer versions of Vanilla (as of 3.3, I think, though it might have been in 3.2 as well), as part of the battle to reduce the tedium of the identification metagame. All Identify scrolls now do *Identify* for you.
            In my variant, I've kept *identify*, but now the scroll identifies all items worn and carried. This makes identifying stuff even less tedious in the late game.
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • Starhawk
              Adept
              • Sep 2010
              • 246

              #7
              Originally posted by PowerWyrm
              In my variant, I've kept *identify*, but now the scroll identifies all items worn and carried. This makes identifying stuff even less tedious in the late game.
              I would clap with joy to see something like this in Vanilla. Oh, the mass-identification tedium at high levels, how I hate thee...

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #8
                Originally posted by Starhawk
                I would clap with joy to see something like this in Vanilla. Oh, the mass-identification tedium at high levels, how I hate thee...
                The affix system in v4 was originally intended specifically to address this, by making individual attributes of items learnable much like flavors are (so you could e.g. recognize if any item has See Invisible once you've figured out that one specific item has that ability). Of course it also ended up revamping how magical items are generated, and it still has a ways to go before it works the way we want it to, but it's on the radar.

                Comment

                • d_m
                  Angband Devteam member
                  • Aug 2008
                  • 1517

                  #9
                  Originally posted by PowerWyrm
                  In my variant, I've kept *identify*, but now the scroll identifies all items worn and carried. This makes identifying stuff even less tedious in the late game.
                  I have always loved this idea, and am really tempted to steal it!
                  linux->xterm->screen->pmacs

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Some variants have staffs that do mass identification of everything in a radius around the player (plus inventory and equipment), which would seem preferable to me if only because it means you don't have to drop all your inventory items just to pick up a bunch of un-ID'd stuff.

                    Comment

                    • Malak Darkhunter
                      Knight
                      • May 2007
                      • 730

                      #11
                      Originally posted by Derakon
                      Some variants have staffs that do mass identification of everything in a radius around the player (plus inventory and equipment), which would seem preferable to me if only because it means you don't have to drop all your inventory items just to pick up a bunch of un-ID'd stuff.
                      I think npp has this and the spell mass identify, very nice!

                      Comment

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