Just started a new Hobbit Mage, Fortitude, partially so I can take notes on what I think is wrong (or right, as the case may be) with mage spells.
Focusing primarily on damaging spells... Thus far, the main damaging spells are:
- Magic Missile (1 mana, 4d4 damage)
- Stinking Cloud (2, 14)
- Lighting Bolt (4, 3d6)
- Frost Bolt (3, 5d8)
I'm mostly using Magic Missile, followed by Frost Bolt. Stinking Cloud hasn't seen much use, but that may change. Lightning Bolt I do not use at all, because it is not only less damaging than Frost Bolt but uses more mana; I'm not sure that similar damage to Magic Missile for 4 times the mana can be justified.
BTW, I'm somewhat surprised to say that this guy is much more fun on the low levels than more melee-oriented characters! Anyway I'll keep up my thoughts as the game continues.
Focusing primarily on damaging spells... Thus far, the main damaging spells are:
- Magic Missile (1 mana, 4d4 damage)
- Stinking Cloud (2, 14)
- Lighting Bolt (4, 3d6)
- Frost Bolt (3, 5d8)
I'm mostly using Magic Missile, followed by Frost Bolt. Stinking Cloud hasn't seen much use, but that may change. Lightning Bolt I do not use at all, because it is not only less damaging than Frost Bolt but uses more mana; I'm not sure that similar damage to Magic Missile for 4 times the mana can be justified.
BTW, I'm somewhat surprised to say that this guy is much more fun on the low levels than more melee-oriented characters! Anyway I'll keep up my thoughts as the game continues.
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