I've always seen pits/nests as monsters' homes, which they would not leave that easily. Now many monsters in these pits/nests have flags that allow them to leave the pit/nest at once when they see (or sense) the player: BLINK, TPORT, PASS_WALL and KILL_WALL.
In my variant, I've banned monsters with these flags from pits/nests, but now some of them lack the variety they had before (especially the new v3.4 pits with a lot of monsters that can cast spells). I feel that this isn't right, especially if the player is allowed to blink, teleport or dig inside/near pits/nests.
I'd like to come with an idea to fix this. What would people suggest?
- leave pits/nests as they are in v3.4: monsters can escape them, the player can escape at will and dig the walls
- ban monsters with BLINK, TPORT, PASS_WALL and KILL_WALL: this would mean rethinking most of the pits/nests to add more variety (at least 5/6 races should be available for each of them to choose from)
- make the walls around pits/nests permanent: this fixes the PASS_WALL/KILL_WALL problem, and prevents the player from digging the walls; then monster/player interaction is only done via the pit's/nest's entrance
- block teleporting inside pits/nests: this fixes the BLINK/TPORT problem, and prevents the player from teleporting out of pits/nests
In my variant, I've banned monsters with these flags from pits/nests, but now some of them lack the variety they had before (especially the new v3.4 pits with a lot of monsters that can cast spells). I feel that this isn't right, especially if the player is allowed to blink, teleport or dig inside/near pits/nests.
I'd like to come with an idea to fix this. What would people suggest?
- leave pits/nests as they are in v3.4: monsters can escape them, the player can escape at will and dig the walls
- ban monsters with BLINK, TPORT, PASS_WALL and KILL_WALL: this would mean rethinking most of the pits/nests to add more variety (at least 5/6 races should be available for each of them to choose from)
- make the walls around pits/nests permanent: this fixes the PASS_WALL/KILL_WALL problem, and prevents the player from digging the walls; then monster/player interaction is only done via the pit's/nest's entrance
- block teleporting inside pits/nests: this fixes the BLINK/TPORT problem, and prevents the player from teleporting out of pits/nests
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