Advice needed for first max stat charachter

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  • serybuff
    Rookie
    • Jan 2012
    • 5

    Advice needed for first max stat charachter

    Hi everyone! I'm looking for advice on how to proceed with my first lv>35 charachter... right now i'm lurking around level 56



    Code:
      [Angband 3.3.2 Character Dump]
    
     Name   Davy                                     Self  RB  CB  EB   Best
     Sex    Male         Age            122   STR! 18/100  +1  +3 +10 18/***
     Race   High-Elf     Height         102   INT! 18/100  +3  -3  +0 18/100
     Class  Paladin      Weight         212   WIS! 18/100  -1  +1  +0 18/100
     Title  Paladin      Social   Respected   DEX! 18/100  +3  +0  +0 18/130
     HP     875/875      Maximize         Y   CON! 18/100  +1  +2  +7 18/200
     SP     165/165                           CHR! 18/100  +5  +2  +0 18/170
    
     Level               41   Armor   [23,+114]     Saving Throw         97%
     Cur Exp        3173833   Fight   (+43,+27)     Stealth        Very Good
     Max Exp        3173833   Melee   (+53,+49)     Fighting       Legendary
     Adv Exp        3525000   Shoot    (+65,+8)     Shooting          Heroic
     MaxDepth   2800' (L56)   Blows    5.0/turn     Disarming            65%
     Game Turns     2589151   Shots      2/turn     Magic Device          91
     Standard Turns  380140   Infra       40 ft     Perception       1 in 34
     Resting Turns   218752   Speed           9     Searching            15%
     Gold            925021   Burden  211.3 lbs
    
     You are one of several children of a Telerin Ranger.  You have light
     grey eyes, straight black hair, and a fair complexion.
    
    
    
    rAcid:......++*.... Nexus:+............
    rElec:......++..... Nethr:......+......
    rFire:......++..... Chaos:........+....
    rCold:......++..... Disen:.............
    rPois:.......+..... Feath:.............
    rLite:............+ pFear:........++.+.
    rDark:......+...... pBlnd:.............
    Sound:........++... pConf:.........+...
    Shard:............. pStun:.........+...
    
    Light:............. Tunn.:.............
    Regen:............. Speed:..+........+.
      ESP:............. Blows:.............
    Invis:+....+......+ Shots:.+...........
    FrAct:........+.... Might:.............
    HLife:....+........ S.Dig:....+........
    Stea.:......+.+..+. ImpHP:.............
    Sear.:.............  Fear:.............
    Infra:............+ Aggrv:.............
    
    
      [Character Equipment]
    
    a) the Morning Star 'Bloodspike' (2d6) (+10,+22) <+4>
         Dropped by an Ancient red dragon at 1950 feet (level 39).
         
         +4 strength.
         Slays animals, orcs, trolls.
         Branded with venom.
         Provides resistance to nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 337.5 vs. animals, 377 vs. orcs, 377 vs.
         trolls, 377 vs. creatures not resistant to poison, and 298.5 vs.
         others.
         
    b) a Heavy Crossbow of Extra Shots (x4) (+22,+8) <+1>
         Found lying on the floor at 2200 feet (level 44).
         
         +1 shooting speed.
         
    c) a Ring of Speed <+8>
         Dropped by a Knight Templar at 2500 feet (level 50).
         
         +8 speed.
         
    d) a Ring of Slaying (+14,+6)
         Dropped by a Young multi-hued dragon at 2800 feet (level 56).
         
         
         
    e) an Amulet of Sustenance
         Dropped by a Lich at 1800 feet (level 36).
         
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, intelligence, wisdom, dexterity, constitution,
         charisma.
         Slows your metabolism.  Sustains your life force.  
         
    f) the Star of Elendil
         Dropped by Draebor, the Imp at 2000 feet (level 40).
         
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         When activated, it maps the area around you.
         Takes 96 to 190 turns to recharge at your current speed.
         Your chance of success is 94.8%
         
         Radius 3 light.
    g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
         Found lying on the floor at 2500 feet (level 50).
         
         +3 stealth.
         Provides resistance to acid, lightning, fire, cold, dark, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) the Cloak 'Colluin' [1,+15]
         Dropped by Kavlax the Many-Headed at 2000 feet (level 40).
         
         Provides resistance to acid, lightning, fire, cold, poison.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it grants temporary resistance to acid,
         electricity, fire, cold and poison for 1d20+20 turns.
         Takes 210 turns to recharge at your current speed.
         Your chance of success is 97.0%
         
    i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
         Dropped by a Dark elven priest at 2800 feet (level 56).
         
         +4 constitution.
         +3 strength.
         -1 stealth.
         Provides immunity to acid.
         Provides resistance to sound, chaos.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    j) a Jewel Encrusted Crown of Serenity [0,+9]
         Bought from a store.
         
         Provides resistance to sound.
         Provides protection from fear, confusion, stunning.
         Cannot be harmed by acid.
         
    k) a Set of Alchemist's Gloves of Slaying (+5,+1) [0,+16]
         Dropped by Ar-Pharazôn the Golden at 2800 feet (level 56).
         
         Cannot be harmed by acid, electricity, fire, cold.
         
    l) the Pair of Steel Shod Boots of Thror [7,+20] <+3, -1>
         Found lying on the floor in a vault at 2800 feet (level 56).
         
         +3 strength, constitution, speed.
         -1 stealth.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
    
    
      [Character Quiver]
    
    n) 22 Bolts (1d5) (+11,+11)
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 186.6.
         25% chance of breaking upon contact.
         
    o) 25 Bolts of Slay Dragon (1d5) (+14,+8)
         Dropped by a Dread at 2500 feet (level 50).
         
         Slays dragons.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 282 vs. dragons, and 161 vs. others.
         25% chance of breaking upon contact.
         
    p) 11 Bolts of Acid (1d5) (+10,+10)
         Dropped by an Ethereal dragon at 2500 feet (level 50).
         
         Branded with acid.
         Cannot be harmed by acid.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 308.6 vs. creatures not resistant to acid,
         and 176.4 vs. others.
         25% chance of breaking upon contact.
         
    q) 31 Bolts of Slay Animal (1d5) (+12,+12)
         Dropped by a Lesser Balrog at 2800 feet (level 56).
         
         Slays animals.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 292.6 vs. animals, and 195 vs. others.
         25% chance of breaking upon contact.
         
    r) (nothing)
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 5 Holy Books of Prayers [Beginners Handbook]
         
         
    b) 5 Holy Books of Prayers [Words of Wisdom]
         
         
    c) 5 Holy Books of Prayers [Chants and Blessings]
         
         
    d) 4 Holy Books of Prayers [Exorcism and Dispelling]
         
         
    e) a Holy Book of Prayers [Ethereal Openings]
         Cannot be harmed by acid, electricity, fire, cold.
         
    f) 2 Holy Books of Prayers [Godly Insights]
         Cannot be harmed by acid, electricity, fire, cold.
         
    g) a Holy Book of Prayers [Purifications and Healing]
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Holy Book of Prayers [Holy Infusions]
         Dropped by Azog, King of the Uruk-Hai at 1500 feet (level 30).
         
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) 20 Potions of Cure Critical Wounds
         
         
    j) 13 Potions of Healing
         
         
    k) 4 Potions of Restore Mana
         
         
    l) 12 Potions of Speed
         
         
    m) 10 Potions of Berserk Strength
         
         
    n) a Scroll of Banishment
         Found lying on the floor in a vault at 2800 feet (level 56).
         
         
         
    o) 2 Rods of Recall
         Cannot be harmed by electricity.
         
    p) a Rod of Identify
         Found lying on the floor at 2500 feet (level 50).
         
         Cannot be harmed by electricity.
         
    q) a Rod of Speed
         Dropped by a Mature blue dragon at 2300 feet (level 46).
         
         Cannot be harmed by electricity.
         
    r) 4 Staves of Teleportation (21 charges)
         
         
    s) an Amulet of Weaponmastery (+2,+3) <+2>
         Found lying on the floor in a pit at 2500 feet (level 50).
         
         +2 strength.
         Provides resistance to disenchantment.
         Provides protection from fear.
         Sustains strength, constitution.
         Prevents paralysis.  
         
    
    
      [Home Inventory]
    
    a) 11 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    b) a Potion of Life
         Dropped by a Mummified human at 2800 feet (level 56).
         
         It can be thrown at creatures with damaging effect.
         
    c) the Chain Mail of Arvedui (-2) [40,+15] <+2>
         Dropped by an Algroth at 1500 feet (level 30).
         
         +2 strength, charisma.
         Provides resistance to acid, lightning, fire, cold, shards, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
    d) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
         Dropped by Ar-Pharazôn the Golden at 2800 feet (level 56).
         
         +2 intelligence, wisdom.
         +3 constitution.
         Provides resistance to acid, poison.
         Provides protection from confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it destroys all traps and doors surrounding you.
         Takes 19 turns to recharge at your current speed.
         Your chance of success is 95.3%
         
    e) the Hard Leather Armour of Himring [20,+14]
         Dropped by a Snaga at 1500 feet (level 30).
         
         Provides resistance to poison, nether, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it grants you protection from evil for 1d25 plus 3
         times your character level turns.
         Takes 191 to 380 turns to recharge at your current speed.
         Your chance of success is 92.5%
         
    f) Hard Leather Armour of Elvenkind (-1) [16,+15] <+1>
         Found lying on the floor in a pit at 2500 feet (level 50).
         
         +1 stealth.
         Provides resistance to acid, lightning, fire, cold, poison.
         Cannot be harmed by acid, electricity, fire, cold.
         
    g) Studded Leather Armour of Elvenkind (-1) [12,+10] <+1>
         Found lying on the floor at 1500 feet (level 30).
         
         +1 stealth.
         Provides resistance to acid, lightning, fire, cold,
         disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Cloak of the Magi [1,+9] <+2>
         Found lying on the floor in a vault at 2300 feet (level 46).
         
         +2 intelligence, stealth.
         Provides protection from confusion.
         Cannot be harmed by acid.
         Sustains intelligence.
         
    i) an Elven Cloak of Aman [6,+27] <+5, +1>
         Found lying on the floor at 2000 feet (level 40).
         
         +5 stealth.
         +1 speed.
         Provides resistance to chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         
    j) an Ethereal Cloak of Protection [0,+24]
         Dropped by a Mature white dragon at 2800 feet (level 56).
         
         Provides resistance to shards.
         Cannot be harmed by acid, electricity, fire, cold.
         
    k) the Leather Shield of Celegorm [8,+20]
         Found under some rubble at 1900 feet (level 38).
         
         Provides resistance to acid, lightning, fire, cold, light, dark.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         
    l) a Large Metal Shield of Elvenkind [12,+19] <+2>
         Dropped by an Ancient black dragon at 2300 feet (level 46).
         
         +2 stealth.
         Provides resistance to acid, lightning, fire, cold, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
    m) the Iron Helm of Dor-Lomin [7,+20] <+4, +2, -1>
         Dropped by a Greater basilisk at 2500 feet (level 50).
         
         +4 strength, constitution.
         +2 dexterity.
         -1 stealth.
         Provides resistance to acid, lightning, fire, cold.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    n) the Iron Helm 'Holhenneth' [7,+10] <+2>
         Dropped by a Vampire lord at 2200 feet (level 44).
         
         +2 intelligence, wisdom.
         +10% to searching.
         Provides protection from blindness, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         When activated, it detects treasure, traps, doors, stairs, and all
         creatures nearby.
         Takes 106 to 209 turns to recharge at your current speed.
         Your chance of success is 95.8%
         
    o) a Set of Mithril Gauntlets of Free Action [6,+9]
         Bought from a store.
         
         Cannot be harmed by acid, fire.
         Prevents paralysis.  
         
    p) a Pair of Leather Sandals of Speed [1,+5] <+7>
         Bought from a store.
         
         +7 speed.
         
    q) the Pair of Leather Boots of Radagast [2,+12] <+5, +3, +1>
         Dropped by Mîm, Betrayer of Turin at 1300 feet (level 26).
         
         +5 infravision.
         +3 stealth.
         +1 wisdom.
         Provides resistance to cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Prevents paralysis.  
         
    r) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2>
         Found lying on the floor at 2150 feet (level 43).
         
         +4 dexterity.
         +2 stealth.
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Speeds regeneration.  Prevents paralysis. 
         Grants the ability to see invisible things.  
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 202.
         
    s) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+3>
         Dropped by an Algroth at 2500 feet (level 50).
         
         +15% to searching.
         Slays evil creatures, orcs, dragons.
         Branded with frost.
         Provides resistance to cold, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Slows your metabolism.  
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 267 vs. evil creatures, 301 vs. orcs, 301
         vs. dragons, 301 vs. creatures not resistant to cold, and 233.5
         vs. others.
         
         Radius 1 light.
    t) the Battle Axe 'Lotharang' (2d8) (+14,+13) <+3, +1>
         Found lying on the floor at 2000 feet (level 40).
         
         +3 strength, dexterity.
         +1 attack speed.
         Slays orcs, trolls.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it heals 40 hitpoints, cut damage, and cures
         blindness and confusion.
         Takes 7 to 11 turns to recharge at your current speed.
         Your chance of success is 94.8%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 434.4 vs. orcs, 434.4 vs. trolls, and 312.6
         vs. others.
         
    u) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3>
         Dropped by Scatha the Worm at 2300 feet (level 46).
         
         +3 dexterity, charisma, speed.
         Branded with flames, frost.
         Provides resistance to fire, cold, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         When activated, it returns you from the dungeon or takes you to
         the dungeon after a short delay.
         Takes 380 turns to recharge at your current speed.
         Your chance of success is 93.7%
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 355.5 vs. creatures not resistant to fire,
         355.5 vs. creatures not resistant to cold, and 241.5 vs. others.
         
         Radius 1 light.
    v) the Flail 'Totila' (3d6) (+16,+12) <+2>
         Dropped by an Apprentice at 2100 feet (level 42).
         
         +2 stealth, speed.
         Slays evil creatures.
         Branded with flames.
         Provides resistance to fire.
         Provides protection from confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When aimed, it confuses a target monster.
         Takes 28 turns to recharge at your current speed.
         Your chance of success is 95.8%
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 302.5 vs. evil creatures, 362 vs. creatures
         not resistant to fire, and 243 vs. others.
         
    w) the Mace 'Taratol' (3d4) (+12,+12)
         Dropped by a Young multi-hued dragon at 1800 feet (level 36).
         
         *Slays* dragons.
         Branded with lightning.
         Provides immunity to lightning.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it hastens you for d20+20 turns.
         Takes 191 to 380 turns to recharge at your current speed.
         Your chance of success is 95.8%
         
         Combat info:
         4.5 blows/round.
         With +2 STR and +0 DEX you would get 4.7 blows
         With +0 STR and +2 DEX you would get 4.7 blows
         Average damage/round: 284.2 vs. creatures not resistant to
         electricity, 361.8 vs. dragons, and 206.5 vs. others.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          5138      0'    1   Killed Farmer Maggot
          7316     50'    2   Reached level 2
         10805    100'    2   Killed Fang, Farmer Maggot's dog
         10805    100'    3   Reached level 3
         16089    150'    4   Reached level 4
         24620    150'    5   Reached level 5
         25131    150'    5   Killed Grip, Farmer Maggot's dog
         30859    250'    6   Reached level 6
         31987    250'    7   Reached level 7
         34336    250'    8   Reached level 8
         57997    350'    9   Reached level 9
         81680    400'   10   Reached level 10
         87478    400'   11   Reached level 11
        101749    500'   12   Reached level 12
        102321    500'   12   Killed Grishnakh, the Hill Orc
        121026    500'   13   Reached level 13
        131004    500'   13   Killed Bullroarer the Hobbit
        141708    500'   13   Killed Wormtongue, Agent of Saruman
        150190    500'   14   Reached level 14
        172995    550'   15   Reached level 15
        188497    700'   16   Reached level 16
        202769    700'   16   Killed Smeagol
        211997    700'   16   Killed Orfax, Son of Boldor
        212617    700'   17   Reached level 17
        222186    750'   17   Killed Lagduf, the Snaga
        239925    800'   18   Reached level 18
        262196    850'   18   Killed Nar, the Dwarf
        271026    800'   19   Reached level 19
        276552    800'   19   Killed Boldor, King of the Yeeks
        291854    950'   20   Reached level 20
        297999   1000'   20   Killed Ulfast, Son of Ulfang
        301327   1000'   21   Reached level 21
        331333   1000'   22   Reached level 22
        331618   1000'   22   Killed Shagrat, the Orc Captain
        368336   1000'   23   Reached level 23
        407997   1050'   24   Reached level 24
        450265   1050'   25   Reached level 25
        452048   1000'   25   Reached level 25
        452972   1000'   25   Killed Gorbag, the Orc Captain
        502514   1050'   25   Killed Golfimbul, the Hill Orc Chief
        519278   1050'   26   Reached level 26
        531466   1050'   26   Killed Lugdush, the Uruk
        569452   1000'   26   Killed Ufthak of Cirith Ungol
        597309   1250'   26   Killed Mughash the Kobold Lord
        603742   1250'   26   Killed Angamaite of Umbar
        603762   1250'   26   Found the Metal Cap of Thengel (LOST)
        632354   1250'   27   Reached level 27
        677189   1300'   27   Killed Bolg, Son of Azog
        679948   1300'   27   Killed Mim, Betrayer of Turin
        680924   1300'   27   Found the Pair of Leather Boots of Radagast
        684565   1300'   27   Killed Khim, Son of Mim
        691847   1300'   27   Killed Sangahyando of Umbar
        756845   1300'   28   Reached level 28
        801034   1500'   28   Killed Brodda, the Easterling
        813774   1500'   28   Found the Chain Mail of Arvedui
        827107   1500'   28   Found the Rapier 'Careth Asdriag' (LOST)
        852824   1500'   28   Killed Ibun, Son of Mim
        853828   1500'   29   Reached level 29
        863067   1500'   29   Killed Uldor the Accursed
        874366   1500'   29   Killed Ulwarth, Son of Ulfang
        928149   1500'   29   Killed Lorgan, Chief of the Easterlings
        992282   1500'   29   Killed Azog, King of the Uruk-Hai
        993273   1500'   29   Found the Hard Leather Armour of Himring
       1005306   1500'   29   Killed Ugluk, the Uruk
       1025216   1500'   29   Killed Beorn, the Shape-Changer
       1059037   1500'   29   Found the Beaked Axe of Theoden (LOST)
       1065679   1500'   30   Reached level 30
       1098042   1500'   30   Found the Set of Gauntlets 'Camlost' (LOST)
       1154422   1650'   30   Found the Short Sword 'Dagmor' (LOST)
       1184642   1800'   30   Killed Lokkak, the Ogre Chieftain
       1188182   1800'   31   Reached level 31
       1221734      0'   31   Reached level 31
       1250237   1800'   31   Found the Mace 'Taratol'
       1252600   1800'   31   Killed Bert the Stone Troll
       1505591   1900'   31   Found the Leather Shield of Celegorm
       1515672   1950'   31   Found the Set of Gauntlets 'Pauraegen' (LOST)
       1518297   1950'   31   Found the Morning Star 'Bloodspike'
       1545589   2000'   31   Killed Draebor, the Imp
       1545617   2000'   31   Found the Star of Elendil
       1555284   2000'   32   Reached level 32
       1561774   2000'   32   Killed Kavlax the Many-Headed
       1562587   2000'   32   Found the Long Sword 'Elvagil' (LOST)
       1562594   2000'   32   Found the Cloak 'Colluin'
       1614245   2000'   32   Killed Uvatha the Horseman
       1617479   2000'   33   Reached level 33
       1623478   2000'   33   Found the Battle Axe 'Lotharang'
       1684332   2000'   33   Found the Set of Gauntlets 'Paurhach' (LOST)
       1714919   2050'   34   Reached level 34
       1733252   2100'   34   Found the Flail 'Totila'
       1736247   2150'   34   Killed Bill the Stone Troll
       1740561   2150'   34   Killed Adunaphel the Quiet
       1751688   2150'   34   Found the Cutlass 'Gondricam'
       1769478   2150'   34   Found the Broad Sword 'Glamdring' (LOST)
       1787130   2150'   34   Killed Ariel, Queen of Air
       1791893   2150'   34   Killed Tom the Stone Troll
       1806328   2200'   34   Killed Castamir the Usurper
       1811411   2200'   34   Found the Iron Helm 'Holhenneth'
       1824429   2200'   34   Killed Quaker, Master of Earth
       1825950   2200'   34   Found the Pike 'Til-i-arc'
       1836381   2200'   35   Reached level 35
       1865339   2250'   35   Found the Set of Gauntlets 'Paurnen' (LOST)
       1866905   2250'   35   Killed Ulfang the Black
       1888332   2300'   35   Killed Akhorahil the Blind
       1888352   2300'   35   Found the Phial of Galadriel (LOST)
       1908830   2300'   35   Killed Scatha the Worm
       1910438   2300'   35   Found the Scythe 'Avavir'
       1935505   2300'   36   Reached level 36
       1968110   2350'   36   Killed Rogrog the Black Troll
       1988617   2450'   36   Killed The Queen Ant
       1994281   2450'   36   Killed Eol, the Dark Elf
       2002585   2500'   37   Reached level 37
       2058090   2500'   37   Found the Spear 'Nimloth' (LOST)
       2066020   2500'   37   Found the Iron Helm of Gorlim (LOST)
       2069396   2500'   37   Found the Iron Helm of Dor-Lomin
       2076354   2500'   37   Killed Vargo, Tyrant of Fire
       2092552   2500'   37   Killed Waldern, King of Water
       2099429   2500'   37   Found the Amulet of Carlammas (LOST)
       2192448   2500'   37   Killed Smaug the Golden
       2220553   2500'   38   Reached level 38
       2225115   2500'   38   Found the Broad Sword 'Orcrist'
       2229409   2500'   38   Killed Ren the Unclean
       2233534   2500'   38   Killed Itangast the Fire Drake
       2233812   2500'   38   Found the Rapier 'Forasgil' (LOST)
       2269308   2500'   38   Found the Soft Leather Armour 'Hithlomir'
       2301359   2500'   39   Reached level 39
       2307808   2500'   39   Reached level 39
       2307837   2500'   39   Reached level 39
       2337806   2650'   39   Killed Harowen the Black Hand
       2350795   2700'   39   Killed The Balrog of Moria
       2352661   2700'   40   Reached level 40
       2529607   2800'   40   Killed Dwar, Dog Lord of Waw
       2536644   2800'   40   Found the Trident of Wrath (LOST)
       2542240   2800'   41   Reached level 41
       2543762   2800'   41   Found the Small Metal Shield of Thorin
       2556651   2800'   40   Killed Medusa, the Gorgon
       2566684   2800'   41   Reached level 41
       2576082   2800'   41   Found the Zweihander 'Mormegil' (LOST)
       2576329   2800'   41   Found the Pair of Steel Shod Boots of Thror
       2579226   2800'   41   Killed Ar-Pharazon the Golden
       2580637   2800'   41   Found the Augmented Chain Mail of Caspanion
    
    
      [Options]
    
    Maximise effect of race/class bonuses        : yes (birth_maximize)
    Randomise the artifacts (except a very few)  : no  (birth_randarts)
    Restrict the use of stairs/recall            : no  (birth_ironman)
    Restrict the use of stores/home              : no  (birth_no_stores)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Don't stack objects on the floor             : no  (birth_no_stacking)
    Lose artifacts when leaving level            : no  (birth_no_preserve)
    Don't generate connected stairs              : no  (birth_no_stairs)
    Don't show level feelings                    : no  (birth_no_feelings)
    Items always sell for 0 gold                 : no  (birth_no_selling)
    Use previous set of randarts                 : yes (birth_keep_randarts)
    Monsters chase recent locations              : yes (birth_ai_smell)
    Monsters act smarter in groups               : yes (birth_ai_packs)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
    Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
    Last edited by serybuff; January 10, 2012, 13:47.
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    When posting a char dump, please enclose the full text in {CODE} {/CODE} tags, or post it on the ladder and link to it. Just replace the wavy { brackets with square [ brackets.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • serybuff
      Rookie
      • Jan 2012
      • 5

      #3
      Originally posted by buzzkill
      When posting a char dump, please enclose the full text in {CODE} {/CODE} tags, or post it on the ladder and link to it. Just replace the wavy { brackets with square [ brackets.
      Sorry, didn't know how to do that

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #4
        I'm no expert but I'd say your good to go much deeper. Your only real weakness seems to be a lack resist blindness and ESP. It wouldn't hurt to add a few point of speed along the way and maybe pick up something with regeneration. Just don't do anything stupid and you should be fine.

        I'm not seeing any failsafe escapes in your inventory. You're got away with it so far because your very strong for your depth, but it will catch up with you. That staff of teleportation will get you killed eventually.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • Thraalbee
          Knight
          • Sep 2010
          • 707

          #5
          Nice gear and stats. You should do well as long as you play with care. Most monsters you meet will be easy one-on-one but remember that quite a few of them only need one or two brothers to kill you in a single round. Open rooms can be very dangerous. Anti summoning corridors are boring but useful against hoards of nasty breathers/spell casters.

          I'd use Dor-Lomin instead of Serenity to get ESP (telepathy). If you swap Hithlomir armour to Caspanion you still have rConfusion. Alternatively bring the Serenity as well as always a good stock of !ccw or !healing and you should be ok even without rConf all the time. If confused, swap helmet to serenity first, the quaff !ccw or other instant way to cure the confusion.

          If you change the above you might also swap cloaks (no loss if you have resistance as a spell - never played Pally but i suspect you don't).The ethereal cloak of protection would give rShards which is far from required but nice at least against multiple Gelugons and some dragons/wyrms.

          /Mathias

          Comment

          • serybuff
            Rookie
            • Jan 2012
            • 5

            #6
            Thanks for the responses

            I put Davy in the ladder... i would be glad to receive more advices, it's quite deep and dark at lv70 and i'm scared

            Comment

            • Estie
              Veteran
              • Apr 2008
              • 2347

              #7
              I would wear "weaponmastery and Eorlingas. Keep a stack of !restore life levels. Hold life is good, but damage is better.

              Comment

              • serybuff
                Rookie
                • Jan 2012
                • 5

                #8
                Thanks for the response

                How many potions of restore life lev do you think i should carry with me?
                Another question : Teleport level is a good escape way?

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2347

                  #9
                  Whatever is available at the alchemist, sometimes he has none, other times 20.

                  Tele level scroll is and excellent escape; I like to always carry that or deep descend.

                  Comment

                  • serybuff
                    Rookie
                    • Jan 2012
                    • 5

                    #10
                    dead, killed by stupidity, didn't run away from stairdown encounter with 20+ plasma hounds, killed in next turn

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      #11
                      Bummer

                      Too late now, but the lesson here should be that there is never really any good reason to fight hounds, especially of the Hell/Plasma/Time variety. They only give middling XP for how dangerous they are, and they don't drop anything.

                      Once I start finding staves or scrolls of banishment, I don't hesitate to use them as soon as I see a large pack of Hell/Plasma/Time hounds that I can't/won't sidestep.

                      Better luck next time! (And better decisions )
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

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