From the complaints I don't think there is a problem with the danger feelings. In role play this could be construed as skulls on the wall or @-shaped scorch marks where a previous adventurer met his doom.
The problem seems to be in the level rating for items. For one I think it should take slightly longer to generate this feeling, not much, but more than one room which it is sometimes currently. I think perhaps artifacts should have a minimum level feeling of 'something worthwhile' that would probably be the only other change I'd make.
The problem seems to be in the level rating for items. For one I think it should take slightly longer to generate this feeling, not much, but more than one room which it is sometimes currently. I think perhaps artifacts should have a minimum level feeling of 'something worthwhile' that would probably be the only other change I'd make.
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