I was noticing discussions on making angband more difficult.
One approach would be to introduce difficulty levels:
You choose the level to play when you start and the difficulty level would be listed.
'Easy' would be the same as normal except you get the option to continue after death. I recently won the game, but it took me 18 years to do so. The reason it took so long is because when I died at level 55 or so, the prospect of starting again was too discouraging so I would quit playing.
Your score could be divided by something like (# of deaths) + 1.2.
So you make it through without dying the score is divided by 1.2. You die 5 times then divided by 6.2 (the .2 makes choosing easy score less).
You could also put a minimum level to restart - so only games reaching character level 20 or 30 could be continued
'Normal' would be whatever the current game was.
Hard, very hard, or whatever could have things like:
Monster hp and max damage increased by 30%/50%
No black Market
Perhaps power down artifacts? A lot seem to add to speed.
Any other ideas suggested to make the game more challenging.
One approach would be to introduce difficulty levels:
You choose the level to play when you start and the difficulty level would be listed.
'Easy' would be the same as normal except you get the option to continue after death. I recently won the game, but it took me 18 years to do so. The reason it took so long is because when I died at level 55 or so, the prospect of starting again was too discouraging so I would quit playing.
Your score could be divided by something like (# of deaths) + 1.2.
So you make it through without dying the score is divided by 1.2. You die 5 times then divided by 6.2 (the .2 makes choosing easy score less).
You could also put a minimum level to restart - so only games reaching character level 20 or 30 could be continued
'Normal' would be whatever the current game was.
Hard, very hard, or whatever could have things like:
Monster hp and max damage increased by 30%/50%
No black Market
Perhaps power down artifacts? A lot seem to add to speed.
Any other ideas suggested to make the game more challenging.
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