I am so fucking dead...
How do you get a checkerboard vault and a pit on the same level?
(screenshot in zip file at end of post, includes complete monster list)
How do you get a checkerboard vault and a pit on the same level?
(screenshot in zip file at end of post, includes complete monster list)
Code:
[Angband 3.0.9 Character Dump] Name Lich Self RB CB EB Best Sex Male Age 15 STR! 18/100 +0 +2 +3 18/150 Race Human Height 77 INT: 18/79 +0 +2 +6 18/159 Class Ranger Weight 191 WIS: 18/61 +0 +0 +4 18/101 Title Pathfinder Status 1 DEX: 18/89 +0 +1 +3 18/129 HP 632/632 Maximize Y CON: 18/95 +0 +1 +8 18/185 SP 195/219 CHR: 18/73 +0 +1 +1 18/93 Level 36 Armor [26,+80] Saving Throw Superb Cur Exp 608127 Fight (+8,+14) Stealth Superb Max Exp 608127 Melee (+18,+34) Fighting Superb Adv Exp 715000 Shoot (+17,+18) Shooting Legendary MaxDepth Lev 40 Blows 5/turn Disarming Superb Turns 5220264 Shots 2/turn Magic Device Superb Gold 264226 Infra 0 ft Perception Fair Burden 162.2 lbs Speed 3 Searching Fair You are one of several children of a Serf. You are the black sheep of the family. You have blue eyes, straight brown hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:............. Elec:........+.... Confu:......+...... Fire:........+.... Sound:............. Cold:........+.... Shard:............. Pois:......+...... Nexus:............. Fear:.......+++... Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:........+..+. Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:....+........ Tunn.:............. Telep:.........+... Speed:...........+. Invis:.....+.+..... Blows:............. FrAct:.......+..+.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+9,+18) (+1) It increases your shooting power by 1. c) a Ring of Damage (+11) d) a Ring of Strength (+3) It increases your strength by 3. It sustains your strength. e) an Amulet of Regeneration It speeds your regeneration. f) The Star of Elendil (charging) It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Small Leather Shield of Elvenkind [2,+14] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and fear. It cannot be harmed by the elements. j) a Jewel Encrusted Crown of Lordliness [0,+10] (+1) It increases your wisdom and charisma by 1. It provides resistance to fear. It sustains your wisdom and charisma. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Cesti of Free Action [5,+9] It grants you immunity to paralysis. l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It activates for phase door every 20 turns. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5} It cannot be harmed by the elements. f) a Mushroom of Restoring g) 5 Potions of Healing h) 6 Potions of Restore Mana i) 4 Potions of Restore Life Levels j) 2 Rods of Recall {@z2} It cannot be harmed by electricity. k) 7 Rods of Fire Bolts {@z1} l) 2 Wands of Teleport Other (18 charges) m) a Staff of Teleportation (6 charges) n) The Phial of Galadriel It usually provides light of radius 3. It cannot be harmed by the elements. It might have hidden powers. o) Ribbed Plate Armour of Elvenkind (-3) [28,+11] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. p) 17 Arrows of Venom (1d4) (+9,+9) {=g} It is branded with poison. q) 17 Arrows of Lightning (1d4) (+8,+7) {=g} It is branded with electricity. It cannot be harmed by electricity. r) 27 Arrows (1d4) (+9,+9) {=g} s) 18 Arrows (1d4) (+3,+7) {=g@f1} t) 18 Arrows (1d4) (+2,+7) {=g} [Home Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1} b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2@b2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4} e) 15 Potions of Restore Mana f) 20 Scrolls of Teleport Level g) a Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. h) a Ring of Intelligence (+3) It increases your intelligence by 3. It sustains your intelligence. i) an Amulet of Resistance It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. m) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It makes you fall like a feather. n) a Dagger of Westernesse (1d4) (+10,+13) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. o) The Dagger 'Nimthanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. p) a Short Sword of Gondolin (1d7) (+9,+11) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. q) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) It increases your attack speed by 1. It cannot be harmed by the elements. It might have hidden powers. r) a Sabre (Holy Avenger) (1d7) (+9,+11) [+2] (+1) It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear. It is blessed by the gods. It grants you the ability to see invisible things. It might have hidden powers. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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