I recently hit dl99 for my first time using a mage. Shortly afterwards, I did the same with a warrior. Both eventually died to a combination of stupid mistakes and gigantic breath attacks, the mage at cl37, and the warrior at cl41.
Now, I usually play mages and priests, and I was incredibly surprised at how good the warrior was. From the mid-game on my warrior was topping 400 dam/round in melee, and could take effortlessly down uniques that I wouldn't want to put a mage in the same room with. Later on, I was surprised to notice that I could occasionally one-shot ancient dragons -- usually I worry about them one-shotting me!
Is this normal for a warrior? What drawbacks do they even have? I understand the lack of detections, escapes and so on, but by the end I had a gigantic pile of rods and staves for all the utility spells I needed, and even buying big stacks of scrolls isn't too bad when you can carry tons of weight from the start of the game.
Thus, I'm wondering if I haven't been playing mages to their full potential. Usually, my mages at cl30+ run from most non-pushover monsters, dive, detect&collect, and use Greater Recharging to fuel the high-damage wands they use on surgical strikes against uniques and high-exp monsters. Is there a better way? The best pre-manastorm offensive option seems to be Wands of Annihilation at 250 dam/round, which is understandably behind that of warriors, but if warriors eventually get most of the better utility spells anyway from scrolls and rods, why play a mage? How do the more experienced players here get the most out of mages?
Now, I usually play mages and priests, and I was incredibly surprised at how good the warrior was. From the mid-game on my warrior was topping 400 dam/round in melee, and could take effortlessly down uniques that I wouldn't want to put a mage in the same room with. Later on, I was surprised to notice that I could occasionally one-shot ancient dragons -- usually I worry about them one-shotting me!
Is this normal for a warrior? What drawbacks do they even have? I understand the lack of detections, escapes and so on, but by the end I had a gigantic pile of rods and staves for all the utility spells I needed, and even buying big stacks of scrolls isn't too bad when you can carry tons of weight from the start of the game.
Thus, I'm wondering if I haven't been playing mages to their full potential. Usually, my mages at cl30+ run from most non-pushover monsters, dive, detect&collect, and use Greater Recharging to fuel the high-damage wands they use on surgical strikes against uniques and high-exp monsters. Is there a better way? The best pre-manastorm offensive option seems to be Wands of Annihilation at 250 dam/round, which is understandably behind that of warriors, but if warriors eventually get most of the better utility spells anyway from scrolls and rods, why play a mage? How do the more experienced players here get the most out of mages?
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