Hi all! I have been playing roguelike games (Rogue, Larn, Moria, UMoria, Zangband, and Angband) off and on for years and years. But last 8-9 years it has been hit and miss in playing. Mostly Vanilla Angband these days. But never get too far and get killed, etc. So I decided to delve back in a it a few days ago with the fresh, new 3.3.2 and give it a whirl. And surprisingly I have survived up to clvl14. So I have amassed/hoarded quite a bit of stuff so that I am constantly Slow (-2). Also I have not delved any deeper than 250'(I know, pretty lame) and in the process have killed literally ~4,000 lice. So annoying, but after awhile of killing them down a single hall, you can get your HP up and level up without trouble. But now I ready start heading down, down, down. I have attached my current character file for Anakin. I would appreciate *any* advice on what of what I have should I keep and what I should get rid of. As well as, what am I lacking--which I need to buy before I head down the stairs. Thanks in advance!
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You have brown eyes, straight black hair, and a fair complexion. [Angband 3.3.2 Character Dump] Name Anakin Self RB CB EB Best Sex Male Age 55 STR: 16 +1 +2 +0 18/10 Race Dunadan Height 89 INT: 16 +2 +2 +0 18/20 Class Ranger Weight 188 WIS: 12 +2 +0 +0 14 Title Scout Social Known Dex: 11 +2 +1 +0 14 13 HP 154/154 Maximize Y CON: 15 +3 +1 +0 18/10 SP 21/21 CHR: 12 +2 +1 +0 15 Level 14 Armor [36,+13] Saving Throw 48% Cur Exp 2765 Fight (+0,+2) Stealth Very Good Max Exp 2765 Melee (+0,+2) Fighting Superb Adv Exp 2940 Shoot (+0,+0) Shooting Superb MaxDepth 250' (L5) Blows 1.0/turn Disarming 44% Game Turns 1439594 Shots 1/turn Magic Device 54 Standard Turns 127922 Infra 0 ft Perception 1 in 21 Resting Turns 9261 Speed -2 Searching 27% Gold 1552 Burden 154.4 lbs You are one of several children of a Yeoman. You are a credit to the family. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:..+.......... rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:............. Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:....+........ Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. [Character Equipment] a) a Katana (3d5) (+0,+0) Dropped by a Kobold shaman at 150 feet (level 3). Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 11.8. b) a Long Bow (x3) (+0,+0) Bought from a store. c) a Ring of Feather Falling Found lying on the floor at 50 feet (level 1). Feather Falling. d) a Ring of Protection [+7] Bought from a store. e) an Amulet of Slow Digestion Bought from a store. Slows your metabolism. f) a Wooden Torch (3935 turns) Radius 2 light, reduced when running out of fuel. g) Hard Leather Armour (-1) [16,+0] Bought from a store. h) a Cloak [1,+4] Bought from a store. i) a Leather Shield [8,+0] Bought from a store. j) an Iron Helm [7,+0] Bought from a store. k) (nothing) l) a Pair of Iron Shod Boots [4,+2] Bought from a store. Cannot be harmed by fire. [Character Quiver] n) 23 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 7.5. 35% chance of breaking upon contact. o) 9 Arrows (1d4) (+5,+3) Bought from a store. Combat info: Hits targets up to 120 feet away. Average damage/round: 16.6. 35% chance of breaking upon contact. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] An inheritance from your family. b) a Book of Magic Spells [Conjurings and Tricks] Bought from a store. c) 10 Rations of Food d) a Mushroom of Second Sight Found lying on the floor at 100 feet (level 2). e) 2 Mushrooms of Emergency Dropped by a Green ooze at 150 feet (level 3). f) 3 Mushrooms of Stoneskin Dropped by a Cutpurse at 250 feet (level 5). g) 9 Flasks of oil Branded with flames. h) 42 Potions of Cure Light Wounds i) 3 Potions of Cure Serious Wounds Found lying on the floor at 200 feet (level 4). j) 4 Potions of Boldness k) 9 Potions of Resist Heat l) 13 Potions of Resist Cold m) 5 Potions of Infravision n) 17 Scrolls of Phase Door o) 12 Scrolls of Trap Detection p) 9 Scrolls of Detect Invisible q) 2 Scrolls of Identify Bought from a store. r) 3 Scrolls of Word of Recall Bought from a store. s) 2 Scrolls of Deep Descent t) 27 Scrolls of Blessing u) 8 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. [Home Inventory] a) 20 Potions of Cure Light Wounds b) 10 Scrolls of Trap Detection c) a Wand of Haste Monster (11 charges) Found lying on the floor at 150 feet (level 3). d) a Ring of the Mouse (+0,-8) <+1, +3> Dropped by an Acolyte at 150 feet (level 3). +1 dexterity. +3 stealth. e) 20 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 7.5. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 28430 50' 2 Reached level 2 39777 50' 3 Reached level 3 49263 50' 4 Reached level 4 129047 50' 5 Reached level 5 151335 50' 6 Reached level 6 209065 100' 7 Reached level 7 215421 100' 7 Killed Fang, Farmer Maggot's dog 272650 50' 8 Reached level 8 318185 100' 8 Killed Grip, Farmer Maggot's dog 366544 150' 9 Reached level 9 502536 150' 10 Reached level 10 556550 200' 11 Reached level 11 585210 150' 12 Reached level 12 764581 100' 13 Reached level 13 1058258 200' 13 Reached level 13 1169240 150' 14 Reached level 14 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)
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