What, the different element types? Ask the original devs; they've been in Angband ever since it split from Moria.
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Weaponmastery and Magi aren't useless, Weaponmastery is good for preventing disenchantment and it has important sustains and important STR bonus as well as combat bonuses, Magi is good for INT/FA/SI and confusion/blindness (depending of version).
Devotion is pretty useless, if you are playing priest or paladin you prefer WIS +5/6. There isn't anything in Devotion that makes it useful to anyone after you have Arkenstone. If that would go up to +6 WIS then it would be useful.Comment
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In S, there's a semi-controlled teleport. It never becomes completely accurate, and early on it's fairly random, and no longer range than phase door. I consider it good, but not breaking/defining/required. Or course, only mage-likes can use it multiple times in a row.a chunk of Bronze {These look tastier than they are. !E}
3 blank Parchments (Vellum) {No french novels please.}Comment
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I mean the concept of those specific amulets... When I started playing in the pre-3.0 days, I don't even remember them. Maybe I was never good enough to get deep enough to find them though.Comment
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My guess is that he just plain invented something out of his head to make amulets a bit more interesting.Comment
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I should know what JLE stands for, but I don't...Comment
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JLE is a person called Jonathan Ellis, who contributed a huge set of monster and item changes to V about ten years ago. So big that they caused the then maintainer to bump the version number from 2.x to 3.x
Some of those changes were excellent, others less so. But because there was a maintainer who decided that they went in, they went in, for better or worse. There was a lot of debate afterwards (one particular individual hated the changes and argued against them pretty consistently for most of the last ten years) - but there wasn't much beforehand.
Now there's a devteam, who don't do that kind of thing any more - the debate now happens beforehand, and anything remotely significant like JLE's changes would go into v4 first."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Some of those changes were excellent, others less so. But because there was a maintainer who decided that they went in, they went in, for better or worse. There was a lot of debate afterwards (one particular individual hated the changes and argued against them pretty consistently for most of the last ten years) - but there wasn't much beforehand.Comment
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I'm pretty sure that Magnate means me. For the record I wanted JLE patch to go into game, but with several edits. As it was it messed with too many things, in particular it introduced several too powerful items and it changed several things without much reasoning why (Eonwe for example was 4d4 before JLE, 5d4 after). It could have been much better with few changes here and there to make it less disruptive. Basically it made game much easier itemwise, and harder monsterwise, but because monsters do not actually count much in difficulty of playing angband change was too strong.
This was one of the last things Robert did and because everything before that had been very cautious I'm guessing he was already getting tired of being maintainer at that point.Comment
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