There are only scraps of junk here...

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    There are only scraps of junk here...

    1250ft, moving 3 squares left after getting the feeling, Long Sword on the ground revealed to be Ringil on pickup...

    Scraps of junk? What the hell?
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Hmmm. That's not ideal. What version?
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • Fendell Orcbane
      Swordsman
      • Apr 2010
      • 460

      #3
      Originally posted by PowerWyrm
      1250ft, moving 3 squares left after getting the feeling, Long Sword on the ground revealed to be Ringil on pickup...

      Scraps of junk? What the hell?
      Yeah sometimes I've found really good stuff on levels like that as well.

      Comment

      • Djabanete
        Knight
        • Apr 2007
        • 576

        #4
        It's relative --- the next level contained Feanor, Bladeturner, and Deathwreaker

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #5
          Originally posted by Magnate
          Hmmm. That's not ideal. What version?
          I think the problem is that Ringil is rated as a dlevel 20 item. I've noticed that the feelings are fairly iffy still.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by fizzix
            I think the problem is that Ringil is rated as a dlevel 20 item.
            That shouldn't matter, as the feeling should be calculated on the basis of the sum of object values for all floor objects. Ringil won't get any extra value points from being OOD at dl20, but it's still hugely valuable and that should be reflected in the feeling.

            I've noticed that feelings tend to be consistently low - is that your experience? I wonder if there is something buggy about the calculation, and values are not being added up properly. Or if they are just wrongly calibrated.

            If other people notice unduly high feelings too, then we have a different problem.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • fizzix
              Prophet
              • Aug 2009
              • 3025

              #7
              Originally posted by Magnate
              I've noticed that feelings tend to be consistently low - is that your experience? I wonder if there is something buggy about the calculation, and values are not being added up properly. Or if they are just wrongly calibrated.
              Feelings are low. I think summing is the problem. Maybe we want a Euclidean sum sqrt(x1^2 + x2^2 +x3^3 + ...) which will weight feelings more towards the best items on the level. Even one OoD item should guarantee at least a good feeling. Same with any artifact.

              Of course we can't use sqrt in the calculation, so it makes things trickier.

              Comment

              • fph
                Veteran
                • Apr 2009
                • 1030

                #8
                Originally posted by fizzix
                Maybe we want a Euclidean sum sqrt(x1^2 + x2^2 +x3^2 + ...)
                Of course we can't use sqrt in the calculation, so it makes things trickier.
                No need to compute square roots: instead of checking if sqrt(F) is between a and b, check that a^2<F<b^2. Your only problem now is overflow, but if you use 32-bit integers you should be safe. Also, you may want to normalize dividing by the number of objects on the level.
                --
                Dive fast, die young, leave a high-CHA corpse.

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  #9
                  Originally posted by Magnate
                  Hmmm. That's not ideal. What version?
                  Latest 3.3 release (3.3.2). This happens because preserve mode is on (so no special message for artifacts) and Ringil was the only "good" item generated on the level (no unique, no pit, no vault...). Even considering Ringil's value, it's not enough to boost the rating high enough to pass the "scrap of junk" level at that depth.

                  Clearly, the rating should weight more single "great" items compared to the sum of a bunch of crap.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • d_m
                    Angband Devteam member
                    • Aug 2008
                    • 1517

                    #10
                    Seems like it would be good if the feeling generator could take rarity into account (as well as dlvl) when figuring out how much effect an artifact has on feeling. We could argue on exactly how much of one, but a useful case would be figuring out how much a level with only Ringil (e.g. this situation) should be rated.
                    linux->xterm->screen->pmacs

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      #11
                      Originally posted by d_m
                      Seems like it would be good if the feeling generator could take rarity into account (as well as dlvl) when figuring out how much effect an artifact has on feeling. We could argue on exactly how much of one, but a useful case would be figuring out how much a level with only Ringil (e.g. this situation) should be rated.
                      Opened as #1590
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

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