We have an edit file for vaults, and that's great, but the standard room types like:
These are hard-coded, as are their depths. The code that determines whether a room will be lit or dark on creation is also hard-coded. The number of monsters, traps, objects, veins, treasure... all hard-coded. Perhaps instead of the autoscum option, we should have an edit file that allows the specification of chances for pits, vaults, out-of-depth monsters and items, destroyed levels, and item quality.
No, I'm not volunteering for the job!
Code:
######### ##### ######### # # # # # # # # # # # # ## # # ## ### # ### # + # # # # + # ### # # # ## # # ## ### # ### # # # # # # # # # # # # ###+##### ######### ##+##
No, I'm not volunteering for the job!
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