Is 411.3 damage/round enough (with Aglarang)?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • JawCross
    Rookie
    • Nov 2011
    • 2

    Is 411.3 damage/round enough (with Aglarang)?

    Hi, I'm new with Angband and I have only played version 3.3.0. It seems to me that it is quite new feature that "Average damage/round" is automatically calculated (I found more dumpfiles not showing it).

    I'm playing with half-troll warrior, character level is 40 (not all stats maxed out) and I have seen artifact weapons and identified them and checked they damage-per-round.

    My conclusion about highest damage (so far):
    Ring of damage +8
    Ring of damage +10
    The Katana Aglarang (6d5) (+11,+10) <+5,+1>

    6.5 blows/round
    Average damage/round: 411.3


    Is there way to get even more damage/round?

    Generally speaking: is this the best way to get high damage (ring of damages+many blows).

    If I have good set of resistance from armours, do I need something else for my weapon (and rings) than high damage?
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #2
    Originally posted by JawCross
    If I have good set of resistance from armours, do I need something else for my weapon (and rings) than high damage?
    Eventually you need speed way more than damage, so RoSpeed trumps RoDamage almost always. It also trumps RoDam usually just by making more damage / monster turn (30% more speed is 30% more damage / monster turn). HP is also very important, other than basic four resistances + poison more valuable than resists (protections to effects are different matter), so RoCON might also trump damage, though H-Troll Warrior doesn't need much boost to that to be maxed out.

    Weapons are for hurting enemy, so that's main thing they provide. Other things that you might want are stats, resists, Free Action and See Invisible. Sometimes those are better than slightly more damaging weapon.

    Comment

    • JawCross
      Rookie
      • Nov 2011
      • 2

      #3
      Originally posted by Timo Pietilä
      Eventually you need speed way more than damage, so RoSpeed trumps RoDamage almost always.
      Thanks, now I read how speed works: Therea are 'two ways to be fast' a) get more blows per round, b) get more rounds per turn.

      I looked too much "average damage/round" what 'Examine item' shows.

      Comment

      Working...
      😀
      😂
      🥰
      😘
      🤢
      😎
      😞
      😡
      👍
      👎