Why inscribe objects?

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  • joelsanda
    Apprentice
    • Sep 2007
    • 84

    Why inscribe objects?

    What do folks inscribe on objects? I've never inscribed an object (never won, either, maybe there's a correlation ;-) and can't think of a reason to inscribe something I have.

    What are some reasons you inscribe an object?
  • BlueFish
    Swordsman
    • Aug 2011
    • 414

    #2
    Interface ease of use. There is no functional difference other than that.

    inscribe "@u1" on a staff and you can use it by typing "u1" rather than "uX" where X is the inventory letter. It's pretty convenient.

    Also, inscribing your primary weapon and y our digger with @w0 allows you to use the X command to swap them.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      My one and only inscription (unless I'm really taking the time to set up all the ease-of-use ones) is !r!d!k!v on scrolls of recall. I've ruined many a pleasant session by reading my last one at the wrong moment.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Starhawk
        Adept
        • Sep 2010
        • 246

        #4
        @f0 is the only one I use, to specify that a given stack of ammo stays at the top of the quiver to be used with the easy-fire (h) command. Normally my cheapest throwaway ammo that I want to spam.

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          #5
          Originally posted by joelsanda
          What do folks inscribe on objects? I've never inscribed an object (never won, either, maybe there's a correlation ;-) and can't think of a reason to inscribe something I have.

          What are some reasons you inscribe an object?
          There are some inscriptions you can put on objects that the game can actually read as instructions. The ! inscription allows you to specify warnings before you use a command. A couple of useful ones:

          !d - ask for confirmation before I drop this object
          !k - don't squelch this object
          !q - ask for confirmation before I quaff this potion
          !r - ask for confirmation before I read this scroll
          !* - ask for confirmation before I do anything with this object

          @[command letter][number] allows you to set up shortcut slots. For instance, inscribing a rod with @z1 allows you to zap it by pressing z then 1, instead of checking to see what inventory letter it's at every time.

          Using @m[number] is also a good safety precaution when you're using spellbooks. Say you've got the first mage book in inventory slot a, and you're casting spells from it by using the key strokes m,a,(spell). If that spellbook gets destroyed by fire, the next book will move up into slot a, and you might accidentally cast as spell from that one. But if you've got the book inscribed @m1, the keystrokes m,1,(spell) will only ever cast from that book, so if it's destroyed, nothing will happen when you hit those keys.

          The quiver is a special case. If you inscribe ammo with @q[number] it will move into the numbered slot you specify. So you can make sure ammo always goes into the first slot when you pick it up with @q0, or make sure it goes at the back where you won't fire it by accident with @q9. You can also inscribe stuff when it's already in the quiver to reorganise into a different order without having to drop it and pick it up again.

          And if you inscribe two weapons with @w0, that marks them as swap weapons, and pressing X will automatically swap the one from the pack for the one in your wield slot.

          Comment

          • joelsanda
            Apprentice
            • Sep 2007
            • 84

            #6
            Ah ... thanks for the great replies. I can see myself inscribing things now :-)

            Comment

            • fph
              Veteran
              • Apr 2009
              • 1030

              #7
              Later on using @m<number> is important on spellbooks, especially for divine casters: sooner or later you'll want to get rid of some useless spellbooks such as the first one, and if you use ma<letter> (rather than inscription+m1<letter>) you'll have a hard time retraining your muscle memory.
              --
              Dive fast, die young, leave a high-CHA corpse.

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #8
                For the longest time I used no inscriptions, and then for a long while after that I used only one, !!. It notifies you when the item in question has recharged. I still don't use many inscriptions, mostly just @z1 and similar, for zapping commonly used rods. But then again, I'm in no hurry when I play. Sucessful characters typically take me months to finish, win or lose.
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • joelsanda
                  Apprentice
                  • Sep 2007
                  • 84

                  #9
                  Originally posted by buzzkill
                  For the longest time I used no inscriptions, and then for a long while after that I used only one, !!. It notifies you when the item in question has recharged. I still don't use many inscriptions, mostly just @z1 and similar, for zapping commonly used rods. But then again, I'm in no hurry when I play. Sucessful characters typically take me months to finish, win or lose.
                  /nod. I really like @w0 to swap between, currently, my dagger and shovel. I can see the need to swap between other weapons once I have better stuff down the road. But you're right about the patience piece - *band is not the place to find instant gratification ;-)

                  Comment

                  • Scraper
                    Apprentice
                    • Mar 2011
                    • 99

                    #10
                    I tend to inscribe stuff with what resistances they have as well. Since I don't know the artifact list. It helps when trying to mix and match your gear to get all the main resists covered etc.

                    Comment

                    • Max Stats
                      Swordsman
                      • Jun 2010
                      • 324

                      #11
                      In the old days, before the game remembered it for you automatically, inscriptions were a great way to remember where and when you found significant objects (artifacts, powerful egos, high level spellbooks).
                      If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

                      Comment

                      • joelsanda
                        Apprentice
                        • Sep 2007
                        • 84

                        #12
                        Originally posted by Max Stats
                        In the old days, before the game remembered it for you automatically, inscriptions were a great way to remember where and when you found significant objects (artifacts, powerful egos, high level spellbooks).
                        Yeah, IIRC that was done in Moria? And while I see modern *bands remember where significant objects are found why is that important?

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          I definitely remember inscribing items that were dropped by uniques as a quick way of tagging them as "at least good", back in the ZAngband days (so, branching from Angband 2.8.x). Better than waiting for pseudo to kick in...

                          Comment

                          • joelsanda
                            Apprentice
                            • Sep 2007
                            • 84

                            #14
                            Originally posted by Derakon
                            I definitely remember inscribing items that were dropped by uniques as a quick way of tagging them as "at least good", back in the ZAngband days (so, branching from Angband 2.8.x). Better than waiting for pseudo to kick in...
                            Oh ... yeah. I can see that. Very useful!

                            Comment

                            • fph
                              Veteran
                              • Apr 2009
                              • 1030

                              #15
                              Originally posted by joelsanda
                              /nod. I really like @w0 to swap between, currently, my dagger and shovel.
                              Useful complement to that inscription: use "^." on the shovel. Apart from looking like a one-eyed Japanese emoticon, it prevents you from running if you forgot to un-equip your shovel.
                              It's very handy, especially when you have an ESP weapon to walk around and a better one to take down strong enemies.
                              --
                              Dive fast, die young, leave a high-CHA corpse.

                              Comment

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