Possible bug; v3.3.1

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  • Jungle_Boy
    Swordsman
    • Nov 2008
    • 434

    Possible bug; v3.3.1

    I'm not sure if this is a bug, a feature, or just my imagination but it seems like there is some correlation between lighting up a room and the level feeling. Perhaps related to revealing enough of the level feeling squares? I've seen it several times now where it will light part of the room, give me the feeling and then light the rest of it. Thinking more about it this may be working as intended but it seems kind of cheesy if I can get an immediate delayed level feeling by lighting the original room I land in. Then the next level will take quite a bit of exploring before I get the level feeling.
    My first winner: http://angband.oook.cz/ladder-show.php?id=10138
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    As I understand it level feelings are now determined by you exploring a certain percentage of the level. If lighting a room counts as "exploring" (and I don't see why it wouldn't) then naturally you have a statistically decent chance of going over the tipping point by lighting a room instead of exploring a corridor.

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    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #3
      Derakon has it correct, this is working as intended. The fact that you sometimes only need to light a large room to get a feeling and sometimes need to explore more of the level is just a consequence of allowing the feeling after a semi-random amount of exploration.

      Lighting a large room isn't necessarily a safe action...usually my beginning level spells are.

      1 create doors (if available)
      2 detect monsters (if available)
      3 detect other things (if necessary)
      4 light area

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      • Roch
        Adept
        • Oct 2008
        • 104

        #4
        In the current competition I've gotten at least a couple of action-after-death messages relating to a killed monster. For example, after killing omarax, I got a message something like: "You have slain Omarax the eye tyrant. Omarax the eye tyrant flees." It may be limited to uniques, I'm not sure, but I've noticed it a couple of times. I'll keep an eye out and try to document it further (no pun intended).

        Comment

        • Zyphyr
          Adept
          • Jan 2008
          • 135

          #5
          Originally posted by Roch
          In the current competition I've gotten at least a couple of action-after-death messages relating to a killed monster. For example, after killing omarax, I got a message something like: "You have slain Omarax the eye tyrant. Omarax the eye tyrant flees." It may be limited to uniques, I'm not sure, but I've noticed it a couple of times. I'll keep an eye out and try to document it further (no pun intended).
          That is just an issue with the way the messages are generated. It has been around for a while.

          Comment

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