Some torch ideas
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder. -
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I'd rather not see any fiddly "combine torches to get more light radius" stuff, mostly because it encourages rather tedious actions; the only notable penalty to doing it is weight (and I see that torches now weigh only 1.2 pounds as opposed to the old 3 pounds, so even that's not a serious problem).
Just make torches have a radius-1 light source, and you replace 'em when they go out. Simple, straightforward, atmospheric.
Thematically I did like the idea of leaving a torch on the ground, burning, to light up an area, but in practice I have trouble believing I'd ever use it when Illumination and Spear of Light effects exist.Comment
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I'd rather not see any fiddly "combine torches to get more light radius" stuff, mostly because it encourages rather tedious actions; the only notable penalty to doing it is weight (and I see that torches now weigh only 1.2 pounds as opposed to the old 3 pounds, so even that's not a serious problem).Comment
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Perhaps a cursed light source burns fuel more quickly? Or it has a fluctuating light radius? "Hallucination" might be an option if you consider the furtive movements in the distance suggested by the shadows cast by a flickering light source.Comment
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I don't know if the whole concept (increased light radius for combining torches) it's good for gameplay or not. It seems like a pretty sweet deal for the player without a lantern. Maybe combined torches should combine their weight too. Decreased stealth??? for carrying a frickin' beacon.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Currently, stealth doesn't affect whether a creature *sees* you, only whether you wake it. And light doesn't really change that (you could argue that they might feel warmth from the fire and stuff, but come on).If you can convincingly pretend you're crazy, you probably are.Comment
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...and if you're going to make light sources something that you need to ID, then by extension there should be a bad alternative if you try-without-IDing the wrong item.
Perhaps a cursed light source burns fuel more quickly? Or it has a fluctuating light radius? "Hallucination" might be an option if you consider the furtive movements in the distance suggested by the shadows cast by a flickering light source.Comment
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You could limit torch # by what's in the off-hand slot. Something like:
No shield & 1-handed weapon= max 3
Small Shield & 1-handed weapon = max 2
Large Shield & 1-handed weapon or 2-handed weapon = max 1.
In terms of "faulty" lanterns, the obvious would seem to be an explosive lantern that might burn up inventory items. Either that, or something that burns extra hot and bright (bigger light radius, burns through oil faster, chance to take a small amount of damage every turn.Comment
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Can't resist...
The light that burns twice as bright, burns half as long.
--Eldon Tyrell (in: Blade Runner)
(By the way, is combining torches commutative now? I.e., if I fuel a normal torch with a torch of brightness, is the resulting torch a torch of brightness?)--
Dive fast, die young, leave a high-CHA corpse.Comment
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No. Brightness is feature of the item, not the fuel (whatever that is in torches). Other way around you don't lose brightness by refueling it from other torches.Comment
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