Any chance of getting a bit more variety in gear effects? Something like "Sword of Storms"has a small chance of causing a lightning or sound ball when striking an opponent. Or "Robe of displacement" 10% chance to cast phase door when attacked. Or shield's /armor of thorns, damages attacker. Shield of mirrors chance to reflect bolt spells. Or give dsm a chance to ignore or even absorb attacks against its element. Only item I can think of that has a chance to activate on striking is Grond and pick of earthquakes.
Gear Spells
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In other words, adding what are commonly known as "procs" that have a chance of occurring when you hit or are hit.
The difficulty in Angband is balancing those so that they're worth using. A robe that can randomly phase you when you're hit, for example, is pretty nasty and might be an interesting penalty for a mixed-blessing item. But having a weapon cast sound balls when you attack sounds good until you consider the damage to all those potions you're trying to acquire...of course, outside of that situation, briefly stunning your opponent and his buddies could be quite useful.
Anyway, the actual implementation shouldn't be especially difficult -- you have an implicit target (the enemy being hit, or the player on being hit), a selection of spells to choose from, and a percentage chance. You could do it with pvals; every +1 is another 1% chance to engage the specified effect. -
Thanks for the reply, I guess they would be sort of mixed blessings but would add a bit of flavor. See a potion but sword procs for sound or shards use bow or wand to lead them away. I was thinking an item that lets you absorb an elemental attack but makes you weak to its opposite might be kind of cool too.Comment
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Thanks for the reply, I guess they would be sort of mixed blessings but would add a bit of flavor. See a potion but sword procs for sound or shards use bow or wand to lead them away. I was thinking an item that lets you absorb an elemental attack but makes you weak to its opposite might be kind of cool too.Comment
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Is this from cursed gear? Or new ego/artifacts. I really liked playing Vampires in heng, really powerfully race I think they were immune to nether, and resisted cold and poison. But had light weakness so you had to avoid angels and other light attack users or you'd pretty much be instakilled. Added a cool twist.Comment
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Ouch, I remember playing a Beastmaster in hengband. Had a great wyrm of law mount that loved shattering my stat potions with sound and shard breaths.Comment
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Just be sure there aren't any time hounds in range...Last edited by fph; September 27, 2011, 19:06.--
Dive fast, die young, leave a high-CHA corpse.Comment
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