I just shot a scruffy hobbit with a wand of slow monster 3 times, got the message that he "looked slowed", then "more slowed", then "more slowed". He still kept up with me step for step after that. This is in 3.3.1.
Wand of slow monster bug?
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Bother. Somehow the code stanza in dungeon.c which makes this happen got elided. Thanks for the bug report - looks like we will need a 3.3.2 after all ..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Before I release 3.3.2 I need to check that none of other timed status effects are broken ..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Er, yes. I meant that when you fixed the "Slow Monster is overpowered" you presumably tested that it was no longer, in fact, overpowered. You didn't test for unexpected changes elsewhere, which is usually how bugs sneak their way in.
A unit test suite for Angband would be pretty heinous...Comment
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Er, yes. I meant that when you fixed the "Slow Monster is overpowered" you presumably tested that it was no longer, in fact, overpowered. You didn't test for unexpected changes elsewhere, which is usually how bugs sneak their way in.
A unit test suite for Angband would be pretty heinous..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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