Hello.
I just remembered one thing I thought off couple of weeks ago. How about instead of making stealth less likely to wake up things it reduces monsters detection range? With high stealth monsters should not notice you if you are not in their LoS even if awake, and this does just that. Keep a some basic stealth as wakeup-treshold that doesn't change with gear. Increased huge stealth would not then help to wipe out entire packs of monsters without waking them up, but it would help to sneak past pits and vaults without disturbing the denizens.
AFAIK if monster has direct LoS to you it doesn't matter if it has shorter detection range than LoS range, but it also doesn't hunt you even if it is inside your LoS range if it doesn't have direct LoS. Trick-shot to monster that doesn't see you but you see it should make it more alert, increasing the detection range to full just like if you wouldn't have stealth at all.
Aggravation could be just opposite of stealth with PVAL.
We could add "hunt by smell" flag to monsters which would not be affected by stealth (you can't avoid dog by being silent) but OTOH their pathfinding should also follow that which might be too hard to do just now.
I just remembered one thing I thought off couple of weeks ago. How about instead of making stealth less likely to wake up things it reduces monsters detection range? With high stealth monsters should not notice you if you are not in their LoS even if awake, and this does just that. Keep a some basic stealth as wakeup-treshold that doesn't change with gear. Increased huge stealth would not then help to wipe out entire packs of monsters without waking them up, but it would help to sneak past pits and vaults without disturbing the denizens.
AFAIK if monster has direct LoS to you it doesn't matter if it has shorter detection range than LoS range, but it also doesn't hunt you even if it is inside your LoS range if it doesn't have direct LoS. Trick-shot to monster that doesn't see you but you see it should make it more alert, increasing the detection range to full just like if you wouldn't have stealth at all.
Aggravation could be just opposite of stealth with PVAL.
We could add "hunt by smell" flag to monsters which would not be affected by stealth (you can't avoid dog by being silent) but OTOH their pathfinding should also follow that which might be too hard to do just now.
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