Angband 3.3.1 is out

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    Angband 3.3.1 is out

    Source, OSX and Windows builds at http://rephial.org

    This is a small evolution of 3.3.0, with a few bugfixes and minor tweaks:

    #1461 Prevent <savefile>.old and <savefile>.new being deleted when saving
    #1462 Fix crash when loading a graphics .prf in text mode
    #1487 Prevent spoiler calls messing with everseen info
    #1491 Make "purple uniques" display correctly
    #1498 Update Nomad's 8x16 tileset
    #1506 Stop the hidden level-feeling tiles being displayed by accident
    #1507 Rebalance to-hit vs. AC (so that AC is more useful vs. heavy hitters)
    #1511 Make shift+keypad work in the GTK port
    #1512 Change S_IREAD and S_IWRITE for Android compatibility
    #1513 Ensure that PDSM can't get the Resistance ego
    #1515 Ensure that devices ID'd by use on unseen monsters provide feedback
    #1516 Prevent excessive monster timed effect durations
    #1517 Increase MAX_ITEMLIST to cope with new ignore/squelch approach
    #1518 Correct logic error in randart slay frequency calc
    #1533 Stop scrolls of light segfaulting on BSD
    9541bb7 Make pref file writing work with setgid installs
    559e486 Save progress towards level feelings
    63de8ad Become aware of mimics after trying to walk into them while afraid
    664de63 Make a mimic on a pile of objects look like a pile
    52a331e Fix buggy earthquake logic
    c2d9fee Make Heroism and Berserk spells grant boldness, like the potions

    These changes were brought to you by Jens, vext01, David3x3x3, Blubaron,
    Daniel Santos, fizzix, CunningGabe, PowerWyrm - thanks all.

    Any new bugs or issues, please let us know.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
  • dos350
    Knight
    • Sep 2010
    • 546

    #2
    good work angband team, keep up this good work, but keep in mind that this game is already well ahead of most games, no need 2 try 2 hard!
    ~eek

    Reality hits you -more-

    S+++++++++++++++++++

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #3
      The problem with the keypad under Windows has not been fixed, which is quite annoying. See http://angband.oook.cz/forum/showthr...0762#post60762.
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by PowerWyrm
        The problem with the keypad under Windows has not been fixed, which is quite annoying. See http://angband.oook.cz/forum/showthr...0762#post60762.
        I don't know how to fix it, so patches are welcome.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #5
          Deleting the corresponding lines in handle_keydown() should do the trick.
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by PowerWyrm
            Deleting the corresponding lines in handle_keydown() should do the trick.
            Can someone who uses Windows tell me whether this bug is fixed in the 3.4 dev versions? Or is it still extant in the latest build? If it's fixed in 3.4-dev, I'd rather backport the existing fix.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

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