I really like the new window that shows you the names and corresponding symbols of all the monsters on the screen. It saves me from having to constantly press 'l' and look at each monster to see what it is. However, the monster list only uses the leftmost portion of its containing window. I'd like to request that this window be divided into two columns. The left column will contain the list of viewable monsters, as it does now. An additional right column could be added showing the names and symbols of items on the screen, aligned at whatever character width the monster list requires. For example:
The width alignment could change as the monster list changes:
or it could be fixed, chopping off the end of certain long monster names, but still having enough of the name so you know what it is:
The way it is now, after any kind of object detection, I have to go into look mode and check each and every wand/staff/rod/potion/scroll/ring/book/amulet to see if it's one I care about, so I know whether I should go fetch it. And as someone who uses a k-ay macro to reduce screen clutter and mark off items I don't want, this would save me the hassle of having to destroy items.
I suppose unidentified weapons and armor could be left out of the list, since you'll want to identify every one you come across anyway. The option to hide squelched items from the list would also be a plus. However, if the squelch functionality is fully implemented--that is, if squelched item types are automatically destroyed whenever they are created--then I suppose this list might not be necessary.
Code:
p Novice priest (x2) = Ring of Slow Digestion b Giant fruit bat - Rod of Frost Bolts | Long Sword (4d5) , Mushroom of Cure Blindness ! Clear potion (x2)
Code:
p Wormtongue, Agent of Saruman = Ring of Slow Digestion b Giant fruit bat - Rod of Frost Bolts p Novice priest (x2) | Long Sword (4d5) , Mushroom of Cure Blindness ! Clear potion (x2)
Code:
p Wormtongue, Age = Ring of Slow Digestion
I suppose unidentified weapons and armor could be left out of the list, since you'll want to identify every one you come across anyway. The option to hide squelched items from the list would also be a plus. However, if the squelch functionality is fully implemented--that is, if squelched item types are automatically destroyed whenever they are created--then I suppose this list might not be necessary.
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