I share most of this opinion. That being said, I think additions to weapons, specialized to mages is a good idea. Orbs seem like a good option. These would be wielded as weapons and generally do weak melee.
Then you can imagine orbs having the following effects:
raise int (you could also imagine a holy orb that raises Wis) (early game)
raise SP by a fixed amount (early game)
raise SP by a percentage (mid/late game)
raise spell damage by a percentage. (entire game)
make combat use INT instead of STR (or WIS instead of STR) (mid game)
The last orb would have to do damage also, maybe make these elemental orbs. You could also bring back the palantir as a unique orb.
Then you can imagine orbs having the following effects:
raise int (you could also imagine a holy orb that raises Wis) (early game)
raise SP by a fixed amount (early game)
raise SP by a percentage (mid/late game)
raise spell damage by a percentage. (entire game)
make combat use INT instead of STR (or WIS instead of STR) (mid game)
The last orb would have to do damage also, maybe make these elemental orbs. You could also bring back the palantir as a unique orb.
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