If upgrades to your equipment are never found in shops past the very early game, then the only use for money past that very early game is in bread-and-butter consumables -- ?WoR, !CCW, unenchanted ammo, etc.
Personaly just to give that wow factor, I like the idea of enchant scrolls removed from the shops, and very rare in the dungeon, but with a more greater chance of sucess.
Honestly I would like to see magical arms and armor removed from the shop, forcing the player to go down into the dungeon to find good magical weapons and armor, Imagine the excitement when you find a good weapon and didn't buy one from a shop Or enchant one up to +9+9.
Yes! Bring it on. In fact I like both these suggestions.
I have not had this experience. Enchant scrolls seem reasonably rare now.
However, I would like *enchant* to be a bit more powerful. Maybe allow enchantment up to +15, +15.
Personaly just to give that wow factor, I like the idea of enchant scrolls removed from the shops, and very rare in the dungeon, but with a more greater chance of sucess.
Honestly I would like to see magical arms and armor removed from the shop, forcing the player to go down into the dungeon to find good magical weapons and armor, Imagine the excitement when you find a good weapon and didn't buy one from a shop Or enchant one up to +9+9.
The link in the first post now offers an updated RC with the major autoID bug fixed (along with an older one about a lack of feedback when zapping unseen monsters with unIDd devices).
There is one other known bug, which is that mimics are not fully hidden in tile mode (#1508). This is unlikely to be fixed for 3.3.1 I'm afraid.
Um, let me just clarify that. There are 77 other known or suspected bugs - but none of them are considered critical enough for 3.3.1.
You know what I mean. If you notice anything that isn't on that list, please shout.
The problem is that enchant scrolls are still too common. If you remove them *entirely*, then finding an early +2+2 shortbow is interesting even if you give the player access to unenchanted longbows and crossbows from the start.
I have not had this experience. Enchant scrolls seem reasonably rare now.
However, I would like *enchant* to be a bit more powerful. Maybe allow enchantment up to +15, +15.
I will grant I haven't played for a month or so, but in my experience enchant scrolls are sufficiently rare that I've completely discounted them from my strategy. I have often found myself having to decide between an un- (or under-) enchanted launcher with a high multiplier and an enchanted one with a low multiplier. Certainly it's not worth the bother of buying a high-multiplier launcher and saving enchant scrolls for it.
The problem is that enchant scrolls are still too common. If you remove them *entirely*, then finding an early +2+2 shortbow is interesting even if you give the player access to unenchanted longbows and crossbows from the start.
Hmmm, that's interesting. Time to query the stats db - my instinct was that the vast majority of enchant scrolls came from the shops, but if you're right then it should be easy enough to make them rarer. Thanks for the tip.
I don't think the absence of crossbows from the early game is a problem. If everything was available at the start, there'd be no sense of progress. I think it's a positive thing that finding an unenchanted crossbow can be a little "ooh" moment, if it's an improvement on your existing launcher. In fact I think longbows should also be unavailable at the start for this very reason - but of course the ranger lobby wouldn't like that ;-)
The problem is that enchant scrolls are still too common. If you remove them *entirely*, then finding an early +2+2 shortbow is interesting even if you give the player access to unenchanted longbows and crossbows from the start.
I don't think the absence of crossbows from the early game is a problem. If everything was available at the start, there'd be no sense of progress. I think it's a positive thing that finding an unenchanted crossbow can be a little "ooh" moment, if it's an improvement on your existing launcher. In fact I think longbows should also be unavailable at the start for this very reason - but of course the ranger lobby wouldn't like that ;-)
I have noticed from time to time that new characters sometimes start with 600 gold but no equipment, has happend twice out of about 10 characters drawn up, but don't know if its something in the options i'm changing or just a bug.
I have also noticed that crossbows are very rare in the early game, and aren't usually generated in stores that often, I currently have a half-troll warrior at level 30 and haven't come across a crossbow yet. Would appreciate crossbows in store at game begining. other launchers and are findable in the early levels of the game, but I haven't seen them much in stores either. there are melee weapons applenty but not much choice for missle weapons in the store. This is the september 14th build.
We're quite close to releasing 3.3.1 now. It looks as if 3.3.0 is the first of the 3.x.0 series to ship with no major bugs for a long time (3.1.0 had the heavy curse bug, and 3.2.0 had everyone drowning in leather boots). But there are a dozen or so fixes and tweaks that should make it a better game.
There is one major known bug in this RC - please see this thread for details. If you find any other bugs or oddness, please post in this thread (to keep them separate from bugs in 3.4-dev versions).
Grateful for as much testing as possible, because I'm keen to avoid Nick scoring yet another point off me by announcing a 3.3.1 comp before it's ready ...
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