Man you guys are great. I don't think I have ever seen a game forum where people are so nice, informative, and willing to help the game illiterate. Thanks a lot!
Old School Needs Help With New School
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You're talking about what we call "pseudo-ID". Different classes have different pseudo-ID strengths; generally, warriors have the best pseudo-ID (strong and fast), hybrid classes have strong-but-slow pseudo-ID, and pure-casters (priests and mages) have weak and slow pseudo-ID.Comment
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I think this is because all options are variations from the basic default game, and the default is "no variation". So the default setting is that artifacts will be created, but you can turn on an option called "no artifacts". So you end up with the back-to-front concepts of "yes, no artifacts" or "no, I want artifacts as normal please". Similarly no_stores, no_selling etc. These are all options to turn off various things in the game.
I guess we could just call them turn_off_artifacts, turn_off_selling etc."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Well, several of the options like maximise, keep_randarts and monster ai default to yes anyway, so it seems like you might as well set the whole lot that way:
Code:Allow use of stairs/recall : yes (birth_recall) Allow use of stores/home : yes (birth_stores) Allow creation of artifacts : yes (birth_artifacts) Allow objects to stack on the floor : yes (birth_stacking) Preserve artifacts when leaving level : yes (birth_preserve) Generate connected stairs : yes (birth_stairs) Show level feelings : yes (birth_feelings) Stores pay money for items : yes (birth_selling)
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Well, several of the options like maximise, keep_randarts and monster ai default to yes anyway, so it seems like you might as well set the whole lot that way:
Code:Allow use of stairs/recall : yes (birth_recall) Allow use of stores/home : yes (birth_stores) Allow creation of artifacts : yes (birth_artifacts) Allow objects to stack on the floor : yes (birth_stacking) Preserve artifacts when leaving level : yes (birth_preserve) Generate connected stairs : yes (birth_stairs) Show level feelings : yes (birth_feelings) Stores pay money for items : yes (birth_selling)
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Biggest thing is probably writing the compatibility to code to update (and possibly reverse the sense of) the old options.Comment
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Really? Is it any more difficult than reverting the logic of all the current if statements? So opt(birth_foo) becomes !opt(birth_foo) and vice versa.
Unless I am being dim and have missed something.
Anyway, I'm fine with this change."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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It's the savefile update that is the pain in the arse, I think.takkaria whispers something about options. -more-Comment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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