I had a bit of a problem in comp 107 with a game feature I had somehow never encountered before: when you *destruct* an area, most things get deleted: monsters, doors, non-artifacts on the ground, etc. Unfortunately for me, I didn't realize that the "etc." also includes stairs. Doubly unfortunate for me, this happened on level 99 right after I had killed Sauron in an Ironman game. So now I'm stuck on dlvl 99 with no way down. Admittedly, I was not *completely* screwed as it might have been possible to just wait long enough for new monsters to get generated and maybe eventually one of them would be carrying a Teleport Level (or Deep Descent) scroll. (What I actually did was use Wizard Mode to go down to dlvl 100.)
This seems (to me) to be an unappealing mechanic. I would like to propose that *destruct* should not delete stairs. Or at least, not in an ironman game. Or at the very least, not on level 99 of an ironman game. Actually, I think the coolest thing would be to replace the stairs with a special kind of rubble that would turn back into stairs once the rubble was cleared (essentially, the stairs are blocked by rubble from the blast). I'd be happy to write the code to do this, if anyone other than me thinks it's a good idea.
This seems (to me) to be an unappealing mechanic. I would like to propose that *destruct* should not delete stairs. Or at least, not in an ironman game. Or at the very least, not on level 99 of an ironman game. Actually, I think the coolest thing would be to replace the stairs with a special kind of rubble that would turn back into stairs once the rubble was cleared (essentially, the stairs are blocked by rubble from the blast). I'd be happy to write the code to do this, if anyone other than me thinks it's a good idea.
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