While implementing the GF_XXX refactor for my variant, I found the following (probably) unwanted gameplay change: the player doesn't get a saving throw against some effects anymore (see make_attack_spell() in 3.2). The impacted effects are:
- RSF_SCARE
- RSF_CONF
- RSF_BLIND
- RSF_SLOW
- RSF_HOLD
- RSF_TELE_LEVEL
- RSF_FORGET
Fix: change the corresponding boolean in list-spell-effects.h
Another little typo in that file: RSF_SHRIEK is not a temporary effect
- RSF_SCARE
- RSF_CONF
- RSF_BLIND
- RSF_SLOW
- RSF_HOLD
- RSF_TELE_LEVEL
- RSF_FORGET
Fix: change the corresponding boolean in list-spell-effects.h
Another little typo in that file: RSF_SHRIEK is not a temporary effect
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