Guys, thank you for maintaining this wonderful game for such a long time!
As for me, I'm playing it since, well, I even cant remember when. It was a long time ago really, and it was amareur (but pretty good, i have to admit) russian localization of this amazing game. (yep russian is my native language). Maybe it was somewhere around 1998-1999. Ok, enough of this sweet memories, let's do some work.
BUGS
First. About bugs I found in version 3.3.0. It's pretty easy to reproduce them so you can easily see what i meant.
Bug 1. When i'm dumping objects into file
("=" + "v" + "c" + "[Enter]")
and then trying to load a user pref file
("=" + "v" + "a" + "[Enter]")
i see this message flashing
In the pref file i found that information on this line keeping information about this
Maybe High Forces giving me a clue about evil plans of this cruel stone?
Or maybe something wrong with interaction between game and my computer's locale.
And this problem, drugs another one by it's tail. If you have being tinkering with your pref file before, you cant load your preferences unless you kill all lines in you pref file, considering objects.
Bug 2. Something about dumping game screen.
When i dump simple text
(")" + "t")
nothing happens. Ok? Ok...
Second experiment. When I'm doing this (HTML Dump)
(")" + "h")
it resets all my visual preferences to defaults though after loading prefs from a file everything went to normal state.
Third experiment is almost the same as the second one (Forum Dump)
(")" + "f")
This thing resets all visuals.
I like tinkering with visuals, walls coloration, and such. I'll provide my walls, veins and treasures color and appearance data in P.S.
Bug 3. If you dumping your data into pref file to often you might encounter something like this inside it after a while
I don't mind about this trash lines in my prefs, i clean them manually but... well... i suspect something is wrong with dumping mechanism. I really do!Honestly! ^_^
Bug 4. I can't look at the stuff i wear by pressing "/" like it worked before
("I" + "/"+"[something]")
Now i forced to press this instead
("I" + "[Control]/"+"[something]")
It was made intentionally or it is just some sort of backfire from killing macros mechanism?
Bug 5. Something like the fourth bug. When i rest and pressing "*" to rest completely symbol "*" doubles like this "**"
When i press "[Control]*" everything works ok.
For today that's all about unpleasant things.
and stuff
Now you might want to run away screaming with headache from your melting brain. The time of sincere gratitude has come... (hellish laughter on the background )
Thanks again to all maintainers. You are really great. To do such work for free... Ok-ok... Just joking. ^_^
New dungeon generator works great. Neat thing. Labyrinth and maze dungeons were something like a cultural shock to my eyes, after years of playing in this good old environment a was so accustomed to.
Idea about ridding of potions "Of restore something" is pretty controversial, but after finding rings of "soul" and "body" keeping everything went to normal. Thinking about in lately, i cant stop myself from inventing methods of crafting such potions from different items from the dungeon (from mushrooms, potions, and so on) but i don't think that crafting system is a good idea for this game. It's to tempting to use it for cheating.
About everything else. Well, everything else is working just fine so thank you all again.
P.S.
Like i promised, this is data about my walls, veins and treasures. To see how it looks just copy this lines into your *.prf file, after dumping there your own visuals
("=" + "v" + "d" + "[Enter]")
P.P.S. Yes, yes, I know. There are many holes in my english for now. But i'm trying hard so don't judge to strictly, ok?
P.P.P.S. My first post here! Damn it! Can't stop making this annoying 'P.S.'s...
As for me, I'm playing it since, well, I even cant remember when. It was a long time ago really, and it was amareur (but pretty good, i have to admit) russian localization of this amazing game. (yep russian is my native language). Maybe it was somewhere around 1998-1999. Ok, enough of this sweet memories, let's do some work.
BUGS
First. About bugs I found in version 3.3.0. It's pretty easy to reproduce them so you can easily see what i meant.
Bug 1. When i'm dumping objects into file
("=" + "v" + "c" + "[Enter]")
and then trying to load a user pref file
("=" + "v" + "a" + "[Enter]")
i see this message flashing
Parse error in D:\games\Angband-3.3.0-win\User\Tia.prf line [insert line num here] column 5: -more-
unrecognized sval -more-
Failed to load 'Tia.prf'
unrecognized sval -more-
Failed to load 'Tia.prf'
K:light:Palantнr~:11:126
Or maybe something wrong with interaction between game and my computer's locale.
And this problem, drugs another one by it's tail. If you have being tinkering with your pref file before, you cant load your preferences unless you kill all lines in you pref file, considering objects.
Bug 2. Something about dumping game screen.
When i dump simple text
(")" + "t")
nothing happens. Ok? Ok...
Second experiment. When I'm doing this (HTML Dump)
(")" + "h")
it resets all my visual preferences to defaults though after loading prefs from a file everything went to normal state.
Third experiment is almost the same as the second one (Forum Dump)
(")" + "f")
This thing resets all visuals.
I like tinkering with visuals, walls coloration, and such. I'll provide my walls, veins and treasures color and appearance data in P.S.
Bug 3. If you dumping your data into pref file to often you might encounter something like this inside it after a while
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump feature attr/chars
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump feature attr/chars
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump feature attr/chars
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump keymaps
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump keymaps
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump keymaps
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump feature attr/chars
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump feature attr/chars
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump keymaps
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump keymaps
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# end Dump keymaps
Bug 4. I can't look at the stuff i wear by pressing "/" like it worked before
("I" + "/"+"[something]")
Now i forced to press this instead
("I" + "[Control]/"+"[something]")
It was made intentionally or it is just some sort of backfire from killing macros mechanism?
Bug 5. Something like the fourth bug. When i rest and pressing "*" to rest completely symbol "*" doubles like this "**"
When i press "[Control]*" everything works ok.
For today that's all about unpleasant things.
and stuff
Now you might want to run away screaming with headache from your melting brain. The time of sincere gratitude has come... (hellish laughter on the background )
Thanks again to all maintainers. You are really great. To do such work for free... Ok-ok... Just joking. ^_^
New dungeon generator works great. Neat thing. Labyrinth and maze dungeons were something like a cultural shock to my eyes, after years of playing in this good old environment a was so accustomed to.
Idea about ridding of potions "Of restore something" is pretty controversial, but after finding rings of "soul" and "body" keeping everything went to normal. Thinking about in lately, i cant stop myself from inventing methods of crafting such potions from different items from the dungeon (from mushrooms, potions, and so on) but i don't think that crafting system is a good idea for this game. It's to tempting to use it for cheating.
About everything else. Well, everything else is working just fine so thank you all again.
P.S.
Like i promised, this is data about my walls, veins and treasures. To see how it looks just copy this lines into your *.prf file, after dumping there your own visuals
("=" + "v" + "d" + "[Enter]")
# Terrain: magma vein
F:50:bright:2:174
F:50:lit:9:174
F:50:dark:2:174
# Terrain: quartz vein
F:51:bright:2:173
F:51:lit:1:173
F:51:dark:2:173
# Terrain: magma vein with treasure
F:54:bright:10:12
F:54:lit:10:12
F:54:dark:10:12
# Terrain: quartz vein with treasure
F:55:bright:27:12
F:55:lit:27:12
F:55:dark:27:12
# Terrain: granite wall
F:56:bright:1:127
F:56:lit:1:2
F:56:dark:1:127
# Terrain: permanent wall
F:60:bright:7:127
F:60:lit:15:2
F:60:dark:7:127
F:50:bright:2:174
F:50:lit:9:174
F:50:dark:2:174
# Terrain: quartz vein
F:51:bright:2:173
F:51:lit:1:173
F:51:dark:2:173
# Terrain: magma vein with treasure
F:54:bright:10:12
F:54:lit:10:12
F:54:dark:10:12
# Terrain: quartz vein with treasure
F:55:bright:27:12
F:55:lit:27:12
F:55:dark:27:12
# Terrain: granite wall
F:56:bright:1:127
F:56:lit:1:2
F:56:dark:1:127
# Terrain: permanent wall
F:60:bright:7:127
F:60:lit:15:2
F:60:dark:7:127
P.P.P.S. My first post here! Damn it! Can't stop making this annoying 'P.S.'s...
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