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Angband 3.2.0 Borg

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  • Tobias
    replied
    Same Borg. It had 2 full torches when I first noticed that it was in this room.
    The savefile is around 2000 turns older then the screenshot.
    The character died some rounds later, while I wasn't paying attention. Probably Hunger.
    Attached Files
    Last edited by Tobias; October 14, 2011, 13:15.

    Leave a comment:


  • Tobias
    replied
    Originally posted by APWhite
    Stuck between a rock and a hard place. Poor guy. He cant attack because he is afraid. He has no spell available. He had 3 daggers he could use as ranged weapons.

    Looks like his options are:
    1. Throw the daggers as ranged weapons.
    2. Open the door


    I think if it were me, I'd try the door. If the door opened, I could continue to run away until the fear expired.

    What would you do if you were playing?
    Open the door. When I tried it the door was unlocked.

    Leave a comment:


  • Derakon
    replied
    In that kind of situation I would read the ?Phase I always carry, or any other escapes I had with me. Failing that, I'd curse my poor planning and go for the door.

    Leave a comment:


  • APWhite
    replied
    Originally posted by Tobias
    My borg got stuck between a paladin and a door, and has been running into walls for several thousand moves.
    Stuck between a rock and a hard place. Poor guy. He cant attack because he is afraid. He has no spell available. He had 3 daggers he could use as ranged weapons.

    Looks like his options are:
    1. Throw the daggers as ranged weapons.
    2. Open the door


    I think if it were me, I'd try the door. If the door opened, I could continue to run away until the fear expired.

    What would you do if you were playing?

    Leave a comment:


  • Tobias
    replied
    My borg got stuck between a paladin and a door, and has been running into walls for several thousand moves.

    Attached Files

    Leave a comment:


  • APWhite
    replied
    Originally posted by thapper
    Another issue that I haven't seen before but now (after ~Oct. 8) turns up all the time for low level characters: The borg seems unable to deal with piles of rubble. He just flows back and forth next to them without ever trying to dig in them.
    Ya, that I saw too a few days ago. It doesn't surprise me. I was messing around with the digging code. Rubble is handled a little differently from walls and quartz.

    Leave a comment:


  • thapper
    replied
    Another issue that I haven't seen before but now (after ~Oct. 8) turns up all the time for low level characters: The borg seems unable to deal with piles of rubble. He just flows back and forth next to them without ever trying to dig in them.

    Leave a comment:


  • thapper
    replied
    Here's the .map and the character dump at death.

    I agree that it was a long time since diggers and weapons caused problems but now I get it all the time.
    Attached Files

    Leave a comment:


  • APWhite
    replied
    Originally posted by thapper
    Something is not quite right with weapons and diggers. When the borg is wielding a digger and returns to town I sometimes see him buying and selling the same weapon over and over again. He might also return to the dungeon wielding his digger and with no "normal" weapon in his inventory. Or just wander around in the dungeon killing things with his digger (at ~dlvl 30).
    No prob. I'll take a look. It has been a very long time since he has done anything like that.
    EDIT: He also seems to think that he has the resists and bonuses from the last weapon he wielded. I just had a borg dying to a Dread that he could not see even though he believed that he had see invisible (he was wielding a pick at the time and according to the dump had neither see invisible nor free action)
    OK, that's a huge problem. Can you send the dead guy's .map file?

    Leave a comment:


  • thapper
    replied
    Something is not quite right with weapons and diggers. When the borg is wielding a digger and returns to town I sometimes see him buying and selling the same weapon over and over again. He might also return to the dungeon wielding his digger and with no "normal" weapon in his inventory. Or just wander around in the dungeon killing things with his digger (at ~dlvl 30).

    EDIT: He also seems to think that he has the resists and bonuses from the last weapon he wielded. I just had a borg dying to a Dread that he could not see even though he believed that he had see invisible (he was wielding a pick at the time and according to the dump had neither see invisible nor free action)
    Attached Files
    Last edited by thapper; October 9, 2011, 12:53.

    Leave a comment:


  • thapper
    replied
    Originally posted by APWhite
    It was the invisible stuff, I found that mine unhook this afternoon and fixed it right away. The update is already uploaded to the borg site.

    Sorry everyone, I missed that one before releasing the code.
    Well, this one still unhooks when something shrieks (not seen, so "it makes a high pitched shriek") and then later when other things out of sight breathes or summons etc. (I'm using the windows build by the way, I'm not compiling myself.)
    Attached Files

    Leave a comment:


  • APWhite
    replied
    Originally posted by KALLIAK
    Now i see. I try using it exactly in munchkin_mode, because of periodical crashes after level change (it's Borg, or it's Angband?) and frustrating, why this flag don't work...
    If you want to check the games, then do the following:
    -turn off munchkin_mode in the borg.txt file.
    -use ^zfs to set the save flag to 1.

    Leave a comment:


  • APWhite
    replied
    Originally posted by thapper
    With the latest update the borg seem to unhook a lot of times when he does something with "invisible" (like detecting).

    EDIT: It had nothing to do with invisible stuff. This one unhooks with the last message being that the shrieker mushroom patch shrieks.

    It was the invisible stuff, I found that mine unhook this afternoon and fixed it right away. The update is already uploaded to the borg site.

    Sorry everyone, I missed that one before releasing the code.

    Leave a comment:


  • thapper
    replied
    With the latest update the borg seem to unhook a lot of times when he does something with "invisible" (like detecting).

    EDIT: It had nothing to do with invisible stuff. This one unhooks with the last message being that the shrieker mushroom patch shrieks.
    Attached Files
    Last edited by thapper; September 29, 2011, 13:43.

    Leave a comment:


  • KALLIAK
    replied
    Originally posted by APWhite
    Using ^zfs would be the correct way of doing so. Set the borg_flag_save == 1 and it will save at the beginning of each level except when in munchkin_mode (because it is changing levels so quickly).
    Now i see. I try using it exactly in munchkin_mode, because of periodical crashes after level change (it's Borg, or it's Angband?) and frustrating, why this flag don't work...

    Leave a comment:

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