Angband 3.3.0 is out

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  • CunningGabe
    replied
    Originally posted by Antoine
    Nice work.

    > there will be a 3.3.1 release at some point in the autumn.

    Are you referring to "spring"?
    How about "sometime between the next equinox and the following solstice"?

    Leave a comment:


  • Antoine
    replied
    Nice work.

    > there will be a 3.3.1 release at some point in the autumn.

    Are you referring to "spring"?

    Also, do you have a vague schedule for 3.4? It sounds like there is a lot of coding work already done - perhaps it might be possible to release 3.4 comparatively soon?

    A.

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  • Max Stats
    replied
    Cool, now everyone can start screaming about everything they want for 3.4.0!

    Leave a comment:


  • Zikke
    replied
    Woohoo!! Thank you for finishing it up! I'm going to dig into this immediately.
    Last edited by Zikke; August 1, 2011, 06:24.

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  • Magnate
    started a topic Angband 3.3.0 is out

    Angband 3.3.0 is out

    With apologies to Zikke for the delay, Angband 3.3.0 will very shortly be available at rephial.org. The summary of the major changes is here and the full changelog since 3.2.0 is here.

    Thank you for your patience. It is of course not perfect, and there will doubtless be a string of quickly-found bugs, but I hope they aren't of the showstopping variety (think 3.2.0's leather boots or 3.1.0's heavy curses). Depending on how many and how quickly, there will be a 3.3.1 release at some point in the autumn.

    The 3.4 dev versions will diverge very soon, as there are a number of significant balance changes stacked up as pull requests, some of which are already in staging. Stacks of objects, summoning, pits and stealth will all play quite differently quite soon. 3.4 will see a number of other major changes, as we gradually improve the balance (I know a lot of players still find the game quite hard, but we are aiming for a return to earlier levels of difficulty while keeping all the good ideas and code improvements).

    Right, I'm off to start my million-run stats collection so we can finally benchmark the next version against this one and understand *exactly* what effects we've had on item generation.

    EDIT: please post actual or suspected bug reports in their own threads in this forum. (New threads not necessary for gripes or likes though.)
    Last edited by Magnate; August 1, 2011, 07:03.
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