It does strike me as overkill that restoration potions were wholly eliminated. It might have been more feasible to simply combine all six into a single type of potion, i.e., !Restoration or !Restore Abilities. Alternately, the functionality could be sewn into !Restore Life Levels. Or !CCW could restore 1 stat at random to full, !Healing could restore all stats to full.
Is this a legit or cheesy tactic?
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The Explot mentioned in the OP has been mentioned before, and at that time it was decided that was a bug and should be fixed. I don't think has changed, but I don't think anyone has gotten around to fixing it either.
I do agree that mushrooms of vigor frequency should probably be bumped up - I also hoarde them for emergency use later. Time creatures need to be avoided entirely now, and I have considered hoarding potions of str for emergency use also.
It would be very cool, actually, if 'restore stats' could be a randart activation.
- FrankComment
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The entire point of the change was to make it impossible to purchase restore-stat (except from the Black Market at a steep markup). I do think that Mushrooms of Vigor could stand to be more common -- right now your best bet for finding them is to trawl around dlvl 1 or so for mushrooms:It does strike me as overkill that restoration potions were wholly eliminated. It might have been more feasible to simply combine all six into a single type of potion, i.e., !Restoration or !Restore Abilities. Alternately, the functionality could be sewn into !Restore Life Levels. Or !CCW could restore 1 stat at random to full, !Healing could restore all stats to full.

The problem being that all mushrooms have a flat allocation across the entire dungeon, while more and more items become eligible for generation as you go deeper.Comment
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