Is this a legit or cheesy tactic?

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  • Xaxyx
    Scout
    • Feb 2010
    • 37

    #16
    It does strike me as overkill that restoration potions were wholly eliminated. It might have been more feasible to simply combine all six into a single type of potion, i.e., !Restoration or !Restore Abilities. Alternately, the functionality could be sewn into !Restore Life Levels. Or !CCW could restore 1 stat at random to full, !Healing could restore all stats to full.

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    • ChodTheWacko
      Adept
      • Jul 2007
      • 155

      #17
      Originally posted by Zikke
      You could make a Mushroom of Restoration (or some other title) instead of augmentation, which would be available at all parts of the dungeon and wouldn't unbalance the game since it wouldn't increase stats.
      The Explot mentioned in the OP has been mentioned before, and at that time it was decided that was a bug and should be fixed. I don't think has changed, but I don't think anyone has gotten around to fixing it either.

      I do agree that mushrooms of vigor frequency should probably be bumped up - I also hoarde them for emergency use later. Time creatures need to be avoided entirely now, and I have considered hoarding potions of str for emergency use also.

      It would be very cool, actually, if 'restore stats' could be a randart activation.

      - Frank

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      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #18
        Originally posted by Xaxyx
        It does strike me as overkill that restoration potions were wholly eliminated. It might have been more feasible to simply combine all six into a single type of potion, i.e., !Restoration or !Restore Abilities. Alternately, the functionality could be sewn into !Restore Life Levels. Or !CCW could restore 1 stat at random to full, !Healing could restore all stats to full.
        The entire point of the change was to make it impossible to purchase restore-stat (except from the Black Market at a steep markup). I do think that Mushrooms of Vigor could stand to be more common -- right now your best bet for finding them is to trawl around dlvl 1 or so for mushrooms:



        The problem being that all mushrooms have a flat allocation across the entire dungeon, while more and more items become eligible for generation as you go deeper.

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