I'm not sure when or how that would have worked, but it doesn't work here. When monster.txt is parsed, any tval/sval combinations listed in the drop lines are mapped to concrete object types, which are then saved. Putting tval,99 causes the monster drop to have a null pointer.
Smeagol Droping a ring
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I'm not sure when or how that would have worked, but it doesn't work here. When monster.txt is parsed, any tval/sval combinations listed in the drop lines are mapped to concrete object types, which are then saved. Putting tval,99 causes the monster drop to have a null pointer.Comment
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Ah, I see. I think the way that worked (and more or less still works) is that the item is created first, and then you check if there are any valid egos you can apply to improve the item.Comment
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