So, I understand a some people see the rogue as a adventurer, and not a thief. I've always played them as a thief though. A lot, and was wondering if we could make them able to work in the shadows more. Hengband has a ninja class that sees in the dark, the spell to create light is a darkness spell instead, but the game shows tiles like there the torchlit tiles. Made enlightenment potions or items a little risky to use, because they light the level up. You could give the rogue an ac stealth and saving throw bonus, well in shadows. Maybe a hide in darkness spell. Phase door or teleport then cast darkness on landing. Using pluss light artifacts was fun too because you'd have to find a light or helm of darkness to compensate. I like the idea of dual wielding as well. Give rogues dual wield but no shield and a Max of 4 blows, limit them to light weapons but an increased chance of criticals on sleeping enemies. This would make sneaking more fun in my opinion, if you manage to sneak up and backstab a sleeping enemy, its almost dead before it gets a turn, but against awake mobs you're damage is fairly weak. Maybe you could change the spellbooks to kits, trapping kit with teleport other, pits, caltrops, sleep. Faangband, has a heat trapping system. A smoke and mirrors kit with create darkness, phase door,teleport, door creation, darkness. A poisoning kit, poison dart spell, paralyze, brand weapon with acid or poison, brand arrows with the same. Changing sleep to paralyze and letting it work on all living creatures, barring uniques, with a failure rate of course could be fun too.
Well just some thoughts, cheers.
Well just some thoughts, cheers.
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