Not really. You can label squares with a bitflag FEAT_HIDDEN which means that nothing shows up with clairvoyance, mapping, detect doors, stairs, traps or objects. (you could do detect monsters too, but I think that's a bad idea.) It's also trivial to ensure that no stairs wind up on a HIDDEN tile.
Then on dungeon creation, on each room you roll for hidden. Something like 1/50 would be appropriate. If the room is hidden, then all walls and floor tiles are hidden, as well as all corridors originating in that room. (corridors ending in that room are trickier, I don't know how to do that.)
Level completion (for level clearers)
Collapse
X
-
I'm not sure how much sense it makes to get a reward for clearing a level -- unless there's a mapmaker's guild in town that would reward you for such. At any rate, I'm not wild about such a system. Some people might find a note in their player history nice, though.
What I would like to see, however, is more hidden dungeon features that can't be discovered just by using a spell or sitting in place pressing 's' over and over. It would be really cool if there were various switches that triggered hidden objects or rooms appearing. It could be as simple as "walking over this tile causes a secret door to appear", but I'd also be interested in things like "hitting this crystal with a spell causes a chest to rise up out of the ground."
In my experience, finding hidden things is one of the most fun parts of an RPG. You feel smart for having found it, and it makes you want to explore more.
Granted, though -- what I describe would take a substantial amount of work.Leave a comment:
-
I'm not sure how much sense it makes to get a reward for clearing a level -- unless there's a mapmaker's guild in town that would reward you for such. At any rate, I'm not wild about such a system. Some people might find a note in their player history nice, though.
What I would like to see, however, is more hidden dungeon features that can't be discovered just by using a spell or sitting in place pressing 's' over and over. It would be really cool if there were various switches that triggered hidden objects or rooms appearing. It could be as simple as "walking over this tile causes a secret door to appear", but I'd also be interested in things like "hitting this crystal with a spell causes a chest to rise up out of the ground."
In my experience, finding hidden things is one of the most fun parts of an RPG. You feel smart for having found it, and it makes you want to explore more.
Granted, though -- what I describe would take a substantial amount of work.Leave a comment:
-
It's probably the worst idea I've heard since Timo suggested that development should stop altogether. Please don't do it!!!
(EDIT: If I didn't suffer from terrible OCD, I'd probably think it was quite cool.)Leave a comment:
-
Level completion (for level clearers)
If the delayed feeling tiles get implemented, it allows for a new feature, level completion. The game has a metric now of whether the player has seen (i.e completed) the entire level. Would anyone be interested in a "reward" given to the player for level completion?
This reward could be something tangible, like money or items, but it could also be something like a congratulations message that goes in player history. Or is this a bad idea because it encourages OCD behavior?Tags: None
Leave a comment: