The list of deep monsters in Vanilla is pretty thin.
There are no non-unique monsters deeper than 79.
1: Do we need more non-unique deep monsters? Do they add to the game?
2: If so, what can we make? We have some free letters, namely N,F,Y. (F and Y can be freed easily) to bring in new races. I've been poking around at other variants for ideas, but like V, most of the deep monsters are uniques only.
Code:
master mystic 50 nether hound 51 time hound 51 plasma hound 51 chaos vortex 53 storm of unmagic 53 demilich 54 elder vampire 54 archon 55 dracolich 55 dracolisk 55 barbazu 55 lesser titan 56 grand master mystic 57 hand druj 58 eye druj 58 ethereal hound 59 skull druj 59 aether vortex 60 nightwing 61 bile demon 61 dreadlord 62 great storm wyrm 63 great ice wyrm 63 great swamp wyrm 63 chaos hound 64 archlich 64 osyluth 65 greater titan 66 great hell wyrm 67 beholder hive-mother 67 great bile wyrm 67 great wyrm of thunder 67 jabberwock 68 bone golem 68 nightcrawler 69 gelugon 69 greater demonic q 71 greater draconic q 71 greater rotting q 71 horned reaper 72 nightwalker 73 black reaver 74 aether hound 74 great wyrm of chaos 75 great wyrm of law 75 bronze golem 75 master quylthulg 76 pit fiend 77 great wyrm of balance 79 great wyrm of mc 79 greater balrog 79
1: Do we need more non-unique deep monsters? Do they add to the game?
2: If so, what can we make? We have some free letters, namely N,F,Y. (F and Y can be freed easily) to bring in new races. I've been poking around at other variants for ideas, but like V, most of the deep monsters are uniques only.
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