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  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #16
    Originally posted by Max Stats
    I know we're not really going there now, but if such a rewrite is ever undertaken, I have always thought that the number of inventory slots should be unlimited (or at least large enough to almost never be reached) but that the number of items that can be carried should be constrained by volume.
    If you ever played Quarterstaff: The Tombs of Setmoth [1] it used this mechanic. I found it to be basically OK although occasionally it could be confusing to figure out which thing(s) you needed to drop to pick something else up.

    [1] http://en.wikipedia.org/wiki/Quarter...omb_of_Setmoth
    linux->xterm->screen->pmacs

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    • dos350
      Knight
      • Sep 2010
      • 546

      #17
      sorry but i rofld,
      ~eek

      Reality hits you -more-

      S+++++++++++++++++++

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      • Remuz
        Apprentice
        • Apr 2007
        • 77

        #18
        pls no rage ~~

        Comment

        • JohnCW9
          Adept
          • Jul 2009
          • 118

          #19
          Originally posted by Max Stats
          I know we're not really going there now, but if such a rewrite is ever undertaken, I have always thought that the number of inventory slots should be unlimited (or at least large enough to almost never be reached) but that the number of items that can be carried should be constrained by volume. So in addition to weight, each item would be given a volume and once the total volume of your pack is exceeded, the item that was just added will overflow, just like slot 'x' does now. This solves the nonsense that you can carry 99 scrolls of the same type, but not 24 scrolls of different types, or that the same pack that maxes out at 23 distinct potions can also hold 23 sets of full plate armor.

          After that we would get to argue about whether max volume should be fixed for all characters, variable by race/class but otherwise fixed, or variable by some combination of DEX, CLev, race, class, etc. What fun!
          There used to be a varirant that was call some thing like realband that I tried once and it gave you only so much room.
          My first legit winner http://angband.oook.cz/ladder-show.php?id=5114

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          • Raxmei
            Apprentice
            • Feb 2011
            • 94

            #20
            Kamband gave you unlimited slots but reduced your weight limit.

            Comment

            • zaimoni
              Knight
              • Apr 2007
              • 590

              #21
              Originally posted by buzzkill
              While I'm not fluent in C and have no knowledge of the Angband code-base, which is where I suspect the majority of the problem lies, how hard would it be to just expand the inventory slots behind the scenes and then consolidate the info when displayed.
              If the equipment slots were the first slots, rather than the last slots, this would be viable.

              This is a mechanical change, fortunately.
              Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
              Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
              Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

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