Hi all,
The release of 3.3.0 starts today, with a "freeze" of development activity. This means that the devteam effort will be focused on bugs and issues which have been deemed fixable in the next month. This thread is for updates on the release - grateful if specific issues could be discussed in their own threads.
The intention is to release 3.3.0 in about four weeks time. There will be a series of "release candidates" which will temporarily replace the dev versions, because we will need people to playtest them for bugs and niggles (typos etc.). I hope to have the first of these available in the next few days, including jens's artifacts, qwerty's help files and artes's changes to doors and spikes.
The good news is that frantic change will slow down for a bit and we'll focus on fixing bugs and balancing. The bad news is that change will slow down for a bit and whatever it was you were hoping we'd get in for 3.3 has probably been postponed until 3.4 or later.
If you're wondering what we're intending to fix and what we're not, go to trac.rephial.org and click View Tickets. Click on "Active Tickets by Milestone", which is the third report. That will show you all the tickets we're intending to fix for 3.3.0, followed by all the others. If you think something not tagged for 3.3.0 is hugely important, and ought to be achievable in the next month, start a thread about it (but please do not change any ticket milestones on trac).
Bear in mind that 3.4 will be released around the start of 2012 and will, if development activity remains this high, contain as many changes as 3.3. In particular, it will have a new randart generator (which makes use of multiple pvals) and proper support for Shockbolt's tiles (and indeed better support for all tilesets).
I have volunteered to be the Release Manager for the 3.3 series. This means I will:
- release the RCs and collect feedback on them
- update this thread with each RC and other significant news/decisions
- write/update the thanks, changes and other release documentation
- ensure that fixes for bugs in 3.3.0 are released as 3.3.1 et seq.
It doesn't mean I will be single-handedly making all the changes and fixes - the whole team will be doing that, with your help. If you want something fixed, find other people who can reproduce the problem and work together to identify exactly what's causing it. This way we can make 3.3.0 the least-buggy-on-release version of angband ever (or at least since 3.0.8).
Watch this space.
The release of 3.3.0 starts today, with a "freeze" of development activity. This means that the devteam effort will be focused on bugs and issues which have been deemed fixable in the next month. This thread is for updates on the release - grateful if specific issues could be discussed in their own threads.
The intention is to release 3.3.0 in about four weeks time. There will be a series of "release candidates" which will temporarily replace the dev versions, because we will need people to playtest them for bugs and niggles (typos etc.). I hope to have the first of these available in the next few days, including jens's artifacts, qwerty's help files and artes's changes to doors and spikes.
The good news is that frantic change will slow down for a bit and we'll focus on fixing bugs and balancing. The bad news is that change will slow down for a bit and whatever it was you were hoping we'd get in for 3.3 has probably been postponed until 3.4 or later.
If you're wondering what we're intending to fix and what we're not, go to trac.rephial.org and click View Tickets. Click on "Active Tickets by Milestone", which is the third report. That will show you all the tickets we're intending to fix for 3.3.0, followed by all the others. If you think something not tagged for 3.3.0 is hugely important, and ought to be achievable in the next month, start a thread about it (but please do not change any ticket milestones on trac).
Bear in mind that 3.4 will be released around the start of 2012 and will, if development activity remains this high, contain as many changes as 3.3. In particular, it will have a new randart generator (which makes use of multiple pvals) and proper support for Shockbolt's tiles (and indeed better support for all tilesets).
I have volunteered to be the Release Manager for the 3.3 series. This means I will:
- release the RCs and collect feedback on them
- update this thread with each RC and other significant news/decisions
- write/update the thanks, changes and other release documentation
- ensure that fixes for bugs in 3.3.0 are released as 3.3.1 et seq.
It doesn't mean I will be single-handedly making all the changes and fixes - the whole team will be doing that, with your help. If you want something fixed, find other people who can reproduce the problem and work together to identify exactly what's causing it. This way we can make 3.3.0 the least-buggy-on-release version of angband ever (or at least since 3.0.8).
Watch this space.
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