Not quite what it sounds like - instead of just removing the traps, this option would make the game place a depth-appropriate monster where a floor trap would normally show up.
(Or, to prevent overstuffing of vaults, maybe have a 50% chance of placing a monster, and otherwise do nothing. Or maybe check to see if there's a vault, and place an OoD monster with a lower probability if so.)
How does this sound? An improvement, or would the extra monsters add too much slog factor?
(Or, to prevent overstuffing of vaults, maybe have a 50% chance of placing a monster, and otherwise do nothing. Or maybe check to see if there's a vault, and place an OoD monster with a lower probability if so.)
How does this sound? An improvement, or would the extra monsters add too much slog factor?
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