I haven't seen anyone mentioning stealth in the discussions about making the game harder.
When I started reading these forums I was mostly a clearer (as opposed to a diver, i.e. a person who clears each level, and doesn't move on down until being pretty sure that he can clear the next level). I already knew that diving would be more efficient, but I liked my playstile.
As a clearer some things are valued quite different. AGGRAVATE doesn't really matter, I'm going to kill that monster anyway, so that it walks to me just makes clearing the level go faster. STEALTH is not important because I can handle all monsters that belong on the level.
After trying some games as a diver, using lots of stealth, one thing that really stands out is how quiet the levels are. It feels both boring, unrealistic, and like I'm sort of cheating.
Reducing this effect would clearly make the game harder, since diving would become a bit more dangerous. Some suggestions to this effect:
1) Reduce the availability of stealth: maybe remove it from some items, reduce some of the pvals, possibly increase rarity on some items.
2) Increase the vigilance of monsters: Go through the monster list and make a general increase of vigilance. Some monsters could be set very close to waking.
3) Increase the number of monsters that shriek for help.
4) Rebalance classes/races for stealth. (I have no idea how this is today, but mention it for completeness)
5) Make some code changes in how monsters get awake. Like a fight in a room should disturb all monsters in the room. The more monsters that are awake in the current dungeon level, the more the sleeping monsters are disturbed.
1-4 are quite easy changes that could be made in a few hours, and then some testing on that... 5 would take some more time.
What I would like is to achieve a balance where different classes play quite differently when it comes to sneaking. E.g. a rogue would be able to sneak around quite easily, but a warrior would not be able to achieve enough stealth. Trying to find a balance where a character that has a good class and good race for stealth does not need very much in stealth eq, but a character that has a bad class and bad race for stealth would not be able to sneak very much even with the best stealth eq in the game.
Even if we don't reach a concensus on stealth balance in different classes/races, I would like a general increase in the difficulty of sneaking...
When I started reading these forums I was mostly a clearer (as opposed to a diver, i.e. a person who clears each level, and doesn't move on down until being pretty sure that he can clear the next level). I already knew that diving would be more efficient, but I liked my playstile.
As a clearer some things are valued quite different. AGGRAVATE doesn't really matter, I'm going to kill that monster anyway, so that it walks to me just makes clearing the level go faster. STEALTH is not important because I can handle all monsters that belong on the level.
After trying some games as a diver, using lots of stealth, one thing that really stands out is how quiet the levels are. It feels both boring, unrealistic, and like I'm sort of cheating.
Reducing this effect would clearly make the game harder, since diving would become a bit more dangerous. Some suggestions to this effect:
1) Reduce the availability of stealth: maybe remove it from some items, reduce some of the pvals, possibly increase rarity on some items.
2) Increase the vigilance of monsters: Go through the monster list and make a general increase of vigilance. Some monsters could be set very close to waking.
3) Increase the number of monsters that shriek for help.
4) Rebalance classes/races for stealth. (I have no idea how this is today, but mention it for completeness)
5) Make some code changes in how monsters get awake. Like a fight in a room should disturb all monsters in the room. The more monsters that are awake in the current dungeon level, the more the sleeping monsters are disturbed.
1-4 are quite easy changes that could be made in a few hours, and then some testing on that... 5 would take some more time.
What I would like is to achieve a balance where different classes play quite differently when it comes to sneaking. E.g. a rogue would be able to sneak around quite easily, but a warrior would not be able to achieve enough stealth. Trying to find a balance where a character that has a good class and good race for stealth does not need very much in stealth eq, but a character that has a bad class and bad race for stealth would not be able to sneak very much even with the best stealth eq in the game.
Even if we don't reach a concensus on stealth balance in different classes/races, I would like a general increase in the difficulty of sneaking...
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