Making the game harder, take five: stealth
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If the game started making everything clev dependent, then that means all of my characters at any given dlev will resemble one another. That would suck.Leave a comment:
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I always liked the fact that in Angband some things increased with level and some things didn't. If you want more stats, find more stat pots. If you want better gear, find it. This means that no two games are the same, ability-wise.
If we go this way, why not just make everything level dependent?
Not that that's going to happen. But with the game the way it is now it's hard to argue against moving a few more things to be dependent on clev. (Like stat restoration, for example.)Leave a comment:
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I have always disliked the inconsistency that some skills increase with clev while some (stealth, perception, searching) do not. I would support a move to per-level stealth increases for all classes, like for the other skills. (But maybe stealth increases should be race-dependent as well?)
If we go this way, why not just make everything level dependent?Leave a comment:
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Idea:
Modify Rogue to have 3 Stealth, but have +1 / 10 levels.
Today a rogue has 5 stealth to start with, and since no class increases stealth with clvl he has 5 at the end as well.
With 3 +1 he would have 3 to start with, and 8 at the end. This suggestion would only apply in the case of some nerfing to stealth eq. This would really differentiate rogues from the other classes. Any thoughts?Leave a comment:
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Idea:
Modify Rogue to have 3 Stealth, but have +1 / 10 levels.
Today a rogue has 5 stealth to start with, and since no class increases stealth with clvl he has 5 at the end as well.
With 3 +1 he would have 3 to start with, and 8 at the end. This suggestion would only apply in the case of some nerfing to stealth eq. This would really differentiate rogues from the other classes. Any thoughts?Leave a comment:
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I think that people who don't think that stealth is too powerful has never played an extremely stealthy character, and this can be accomplished with almost and race/class combo. Super-stealth, which isn't that hard to come by, and doesn't prohibit you from being a killing machine also, is almost like cheating. Monsters just lie there sleeping as you walk through the dungeon and collect loot (except Z's).
That is also pretty d*mn hard to achieve with Dwarf Priests BTW. It would require using non-optimal gear in many slots. You can achieve it, but it wont do you any good.Leave a comment:
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One of the problems with stealth today is that you don't really have to choose it, you can pick all those things you mention, and then get stealth on top. I want it to be an active choice: this game I want to play a stealthy character, so I will get less speed and lower damage output. Today you just get it for free. And I don't agree with you that it doesn't make any difference in the end game.
Change the formulas for how frequent they are, so we get a bit more in the earlier levels, and a lot less in the later. We will soon be able to ensure that egos come at apropriate dlvls, so an increased amount early would be nice to players, and not unbalancing.
For a lot of levels there are many monsters 2-3 times your speed who could kill you in one player turn (sometimes many times over). Then when you get enough speed this danger disappears.
If you want to make the game harder then you really need to create some sort of danger even when the player has good equipment.
One suggestion I made before is creating emergent dangers from monsters affecting each other with haste, heal, buff and clone spells (although I realise this is a huge amount of work).Leave a comment:
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Someone mentioned some variant where monsters can be awake, and walking towards some random destination. Borrow that code? I really like the implications of this mechanic :-)Leave a comment:
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I think that people who don't think that stealth is too powerful has never played an extremely stealthy character, and this can be accomplished with almost and race/class combo. Super-stealth, which isn't that hard to come by, and doesn't prohibit you from being a killing machine also, is almost like cheating. Monsters just lie there sleeping as you walk through the dungeon and collect loot (except Z's).
I like it that ancient dragons are asleep, and some bears, maybe could dig up a few more that makes sense. But a roomful of sleeping orcs has always seemed strange to me...Leave a comment:
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I think that people who don't think that stealth is too powerful has never played an extremely stealthy character, and this can be accomplished with almost and race/class combo. Super-stealth, which isn't that hard to come by, and doesn't prohibit you from being a killing machine also, is almost like cheating. Monsters just lie there sleeping as you walk through the dungeon and collect loot (except Z's).
Any chance we can change the language from 'sleeping' to 'stationary' or 'unaware'. Seems odd that everyone's always asleep.Leave a comment:
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At the moment I would say Angband is too hard at the beginning and far too easy at the end.
Making stealth worse or harder to come by will make the start even more difficult, but not change the end game because by then you've got speed, resists, escapes and ESP/detection to allow you to avoid any potential danger.
I'd say a lot of the changes to make the game harder have had this effect. For example now you don't find any artifacts until a certain point and then you suddenly find loads of them, so the game goes from very difficult to much easier in a few levels.
For a lot of levels there are many monsters 2-3 times your speed who could kill you in one player turn (sometimes many times over). Then when you get enough speed this danger disappears.
If you want to make the game harder then you really need to create some sort of danger even when the player has good equipment.
One suggestion I made before is creating emergent dangers from monsters affecting each other with haste, heal, buff and clone spells (although I realise this is a huge amount of work).Leave a comment:
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excuse me, magnate ~ im talking to u here, please dont dodge my questions!!
why are u wanting to ruin the game of angband with ur personal mission?Leave a comment:
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