Basilisk Death?

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    I'm guessing your 'y' and 'o' keys must be malfunctioning...

    Anyway, no, there's two window settings that simply replicate the information you get from hitting '[' and ']'. The list of monsters you're aware of is obviously more useful than the list of items you're aware of, but they're both sufficiently handy that I have dedicated term windows for them.

    Comment

    • d_m
      Angband Devteam member
      • Aug 2008
      • 1517

      #17
      Originally posted by SSK
      U mean monster memory or a diff window?
      Hit "=" then hit "w". The two I am talking about are called "Display monster list" and "Display item list".

      My usual setup is:

      Term-1 Messages
      Term-2 Monster list
      Term-3 Item list

      Many of the other terms are useful too, but I mostly play using -mgcu (hardcoded limit of main window + 3 terms) and those are the 3 that I find most useful.
      linux->xterm->screen->pmacs

      Comment

      • dos350
        Knight
        • Sep 2010
        • 546

        #18
        ill tell u the uber subwindow setting, dm almost there,

        i manage this good at 1366x768~ all under main window

        1 message
        2 monster list
        3 item list
        4 monster recall,

        plz no rage
        ~eek

        Reality hits you -more-

        S+++++++++++++++++++

        Comment

        • jens
          Swordsman
          • Apr 2011
          • 348

          #19
          Originally posted by dos350
          1 message
          2 monster list
          3 item list
          4 monster recall
          I use the same, plus: Overhead map & Inventory

          Why is it that so few of you seem to use the Overhead map? It's great for getting your bearings on each level...

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          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #20
            Personally I don't bother with the overhead map because I have the main view taking up one entire monitor...

            (My other windows are monster recall, inventory/equip, and monster and item lists)

            Comment

            • Zababa
              Apprentice
              • Sep 2009
              • 99

              #21
              Originally posted by Derakon
              Personally I don't bother with the overhead map because I have the main view taking up one entire monitor...
              What operating system do you run Angband in? I tried to configure the earlier Angband versions under windows in a way that the whole level map would fit on my screen without the need of scrolling the view. But the angband UI did not like it at all. (crashing and stuff).

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #22
                I'm running on OSX with (IIRC) a 1680x1050 display. The entire dungeon doesn't fit onto the display at once, but enough does that I don't feel the need for the overhead display. If I need to see the rest of the dungeon, the 'L'ook command suffices.

                Comment

                • dos350
                  Knight
                  • Sep 2010
                  • 546

                  #23
                  map is the only thing i use key for lol it too big for subwindow, plz no rage of that, shift m yo
                  ~eek

                  Reality hits you -more-

                  S+++++++++++++++++++

                  Comment

                  • SSK
                    Adept
                    • Apr 2011
                    • 111

                    #24
                    Originally posted by Max Stats
                    A good idea is to have class-specific keymap that does a comprehensiive detection: Mageish characters cast detect traps, followed by detect monsters (or preferably reveal monsters), followed by the '[' key, which will then give you a list of the monsters you have detected. Priestly characters can substitute Detection for detect traps/detect monsters, and Warriors can substitute using a Rod of Detection.

                    Get in the habit, once you have progressed far enough to have either the required spells or the Rod of Detection, of using this keymap upon entering the level and every time you reach the edge of trap detection range (or every time your screen scrolls, if you want to be more paranoid). Be aware that, especially with the mage version, where you have to cast multiple spells, that the keymap sequence can get interrupted; if it does, you should make sure you go back and detect what you have missed (once you can do so safely, of course).
                    I just died this way (off-screen Basilisk breath) myself. I'm trying a faster-dive approach now--this never happened before because I would hang out awhile at DLevel 16 until i got r confu. but now I'm barging right through hoping to accelerate stat gain--no problems with confusion really, just the poison:

                    Unfortunately Basilisks are native to Dlevel 28 and I rarely get r poison by then. And paladins don have detect monsters...

                    So my current strategy is to dive as fast as possible to Dlevel 27 and wait for r poison, then proceed to Dlevel 32 for stat gain.

                    Comment

                    • myshkin
                      Angband Devteam member
                      • Apr 2007
                      • 334

                      #25
                      Originally posted by SSK
                      Unfortunately Basilisks are native to Dlevel 28 and I rarely get r poison by then. And paladins don have detect monsters...

                      So my current strategy is to dive as fast as possible to Dlevel 27 and wait for r poison, then proceed to Dlevel 32 for stat gain.
                      How well does that work for you? The shallowest permanent poison resistance item is the ring, native to dlvl 40. Meanwhile, encountering a monster one level out of depth is not at all uncommon.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #26
                        Incidentally, I keep expecting basilisks to be evil, but they aren't. Worth changing?

                        Comment

                        • SSK
                          Adept
                          • Apr 2011
                          • 111

                          #27
                          Originally posted by Derakon
                          Incidentally, I keep expecting basilisks to be evil, but they aren't. Worth changing?
                          Yeah I checked that figuring I could deal with it if they were evil for detect evil, but not. Aren't greater basilisks evil?--Yes I just checked they are, so basilisks not being evil makes no sense...

                          @Myshkin
                          Well, I only put that strategy into place for this last game; I got nexus-ed to Dlevel 28, ran into a Basilisk--he didn't 2x breathe me on the first turn, I hasted myself and killed him, and then on the very next level I explored (back to 27) I found Dwarven multihued DSM--so that's that (of course my 2nd ego DSM this game of 260K turns, the other being the ubiquitous Gold DSM of permanence for later LOL). I'm sticking with the 5/5/2011 build; the DSM issue is so helpful :-) The game will definitely be more challenging with rare ego DSM.

                          Comment

                          • artes
                            Adept
                            • Jun 2011
                            • 113

                            #28
                            This happened to me yesterday. I had 90 hp and then I was dead. I'm not complaining though. It was my own fault for confronting that basilisk.

                            Basilisks, aren't they just a kind of fantasy animal? I would say that they are not evil.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #29
                              Originally posted by artes
                              Basilisks, aren't they just a kind of fantasy animal? I would say that they are not evil.
                              Their description says that they're "vile", and the greater basilisks are evil. Mythologically speaking, as far as I'm aware they're just "magic animals", but depending on who you ask the same applies to dragons, mermaids, unicorns, etc...they can be evil or not as the setting requires.

                              Comment

                              • scud
                                Swordsman
                                • Jan 2011
                                • 323

                                #30
                                I used to regularly travel to Basel/Basle on business. Basilisks are everywhere. They're basically long-necked, bat-winged chickens.

                                Comment

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