This could be a tough question... any idea on how the Angband devteam came up with the values for artifact rarities?
Here's my problem... I'm maintaining a variant which has extra artifacts in artifact.txt, and I'm trying to figure out what value to put as rarity (or "commonness", as it is now) for those extra artifacts. Up to now, I was using some kind of formula based on the artifact price (per object_value), and it was somewhat in phase with the rarities of the base artifact set. With the new pricing system (per object_power), the results are not satisfactory at all...
Looking at the standard set of artifacts, some rarities seem really low compared to the intrinsic value of the item (body armor), some seem really high (cloaks). With the new pricing system, wouldn't it be easier to compute the rarity/commonness of an artifact directly from the artifact's "power"?
Here's my problem... I'm maintaining a variant which has extra artifacts in artifact.txt, and I'm trying to figure out what value to put as rarity (or "commonness", as it is now) for those extra artifacts. Up to now, I was using some kind of formula based on the artifact price (per object_value), and it was somewhat in phase with the rarities of the base artifact set. With the new pricing system (per object_power), the results are not satisfactory at all...
Looking at the standard set of artifacts, some rarities seem really low compared to the intrinsic value of the item (body armor), some seem really high (cloaks). With the new pricing system, wouldn't it be easier to compute the rarity/commonness of an artifact directly from the artifact's "power"?
Comment