!Cure Light Wounds
- These potions are found in abundance, and they heal quite a lot (20 hp) for the early game -> Making the early game way too easy. Since CLW is only used in the early game it has basically increased from 15 -> 20 hp, which is a big increase...
- Suggestion: decrease the frequency and potency of the early healing potions.
The healing part of the early potions used to be:
!CLW (15% | 15 hp), currently: 20
!CSW (20% | 25 hp), currently: 40
!CCW (25% | 30 hp), currently: 60
Suggestions:
Change healing power from -> to -> (and since random is more fun):
!CLW 20 -> 15 -> 6d4
!CSW 40 -> 30 -> 10d5
!CCW 60 -> 60 -> 15d7
Change allocation from -> to
!CLW
A:100:1 to 15 => A:80:1 to 15
M:100:2d3 => M:90:2d3
!CSW
A:100:4 to 40 => A:80:4 to 40
M:85:2d3 => M:80:2d3
!CCW
A:100:12 to 100 => A:80:12 to 100
M:75:2d3 => M:70:2d3
- These potions are found in abundance, and they heal quite a lot (20 hp) for the early game -> Making the early game way too easy. Since CLW is only used in the early game it has basically increased from 15 -> 20 hp, which is a big increase...
- Suggestion: decrease the frequency and potency of the early healing potions.
The healing part of the early potions used to be:
!CLW (15% | 15 hp), currently: 20
!CSW (20% | 25 hp), currently: 40
!CCW (25% | 30 hp), currently: 60
Suggestions:
Change healing power from -> to -> (and since random is more fun):
!CLW 20 -> 15 -> 6d4
!CSW 40 -> 30 -> 10d5
!CCW 60 -> 60 -> 15d7
Change allocation from -> to
!CLW
A:100:1 to 15 => A:80:1 to 15
M:100:2d3 => M:90:2d3
!CSW
A:100:4 to 40 => A:80:4 to 40
M:85:2d3 => M:80:2d3
!CCW
A:100:12 to 100 => A:80:12 to 100
M:75:2d3 => M:70:2d3
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