22 May 2011 development release

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  • jens
    replied
    Level feelings are definitely too low, at least at low dlvls.

    I dutifully stairscummed for a bit to get a feel for the feelings, got a variation of the three lowest on both, until after a while I got this at dlvl 12:

    You feel nervous about this place, and you have a very good feeling...

    The best I've seen, so I decided to explore. I met some OoD monsters and some OK stuff, and then I found a Greater Vault:

    Greater vault
    N:45:The Bank From Hell
    31 OoD monsters
    - Knight Templar, Shardstorm, Master vampire, Mature white dragon, Young multihued dragon, etc.

    I did battle with the vault (but skipped the room with the real goodies) and found
    - Thengel, Battle axe of Venom, shield of Resist Cold, Cestus, leather of Restist Lightning, plus various enchanted objects.

    Including 3 savefiles (1, when I arrive at the level, 2 when I found the vault, 3 when I have cleared the vault)
    Attached Files

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  • kaypy
    replied
    Originally posted by Magnate
    @kaypy: not necessarily. How good was it, how deep, and how far out-of-depth?
    I don't know, seemed pretty powerful, although not really geared to my character...

    Power 287 according to the logs, found at l22
    Code:
    Artifact index is 109
    the Glaive of Larnend (2d6) (+16,+31) [+9] <+2>
    Object is deemed known
    Object flags are:
    WIS
    CHR
    SPEED
    SLAY_ANIMAL
    SLAY_EVIL
    SLAY_ORC
    SLAY_TROLL
    KILL_DRAGON
    KILL_UNDEAD
    RES_LIGHT
    RES_CHAOS
    SEE_INVIS
    IGNORE_ACID
    IGNORE_ELEC
    IGNORE_FIRE
    IGNORE_COLD
    BLESSED
    HIDE_TYPE
    SHOW_MODS
    HATES_ACID
    HATES_FIRE
    SHOW_DICE
    Slay multiplier for: animalsx2 evil creaturesx2 orcsx3 trollsx3 dragonsx5 undeadx5 
    sv is: 11625033
     and t_m_p is: 4977867 
    times 1000 is: 609
    Adding power from to_dam, total is 77
    Adding 17 power for dam dice
    After multiplying power for might, total is 94
    Adjusted for slay power, total is 133
    Adding power for to hit, total is 157
    Adding power for to_ac of 9, total is 166
    Adding power for WIS, total is 176
    Adding power for CHR, total is 180
    Adding power for SPEED, total is 220
    Adding power for RES_LIGHT, total is 226
    Adding power for RES_CHAOS, total is 246
    Adding power for SEE_INVIS, total is 252
    Adding power for IGNORE_ACID, total is 255
    Adding power for IGNORE_ELEC, total is 256
    Adding power for IGNORE_FIRE, total is 259
    Adding power for IGNORE_COLD, total is 260
    Adding power for BLESSED, total is 261
    Adding power for pval total of 32, total is 261
    Adding power for multiple normal slays, total is 271
    Adding power for multiple x5 slays, total is 279
    Adding power for multiple high resists, total is 287
    Adding power for item activation, total is 287
    FINAL POWER IS 287

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  • Antoine
    replied
    It's great to see the work on level feelings

    A.

    Leave a comment:


  • Magnate
    replied
    Originally posted by jens
    Bug:

    I accidentally tripped a summoning trap. The game then gave me the following message: 'Effect not handled.' I did not notice anything not working, but the message should probably not be...
    Got it - thanks. There was a "break" where there should have been a "return". Fixed for the next nightly.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Derakon
    Hang on, so level feelings are split out by item and monster now? Ick.

    I mean, I'll need to play it a bit to see how it actually goes, but I can't see this doing anything beyond encouraging scumming...
    But ... that's what level feelings are for. It's why they were invented.

    I didn't mean to remove the delay though, not sure how that happened.

    @kaypy: not necessarily. How good was it, how deep, and how far out-of-depth?

    /me goes off to check out summoning traps

    Leave a comment:


  • Derakon
    replied
    Hang on, so level feelings are split out by item and monster now? Ick.

    I mean, I'll need to play it a bit to see how it actually goes, but I can't see this doing anything beyond encouraging scumming...

    Leave a comment:


  • kaypy
    replied
    I got, IIRC, an excellent feeling early on, but that was a _Dispel Evil on level 2...

    (My character history is filling up with transcribed reports along the lines of "48 orcs dissolve!" 8-)

    Edit: just found an artifact, on the ground, in an "unsure it will be worthwhile" maze. Surely, even with preserve on, an artifact should bump up the level feeling more than that?
    Last edited by kaypy; May 25, 2011, 17:46.

    Leave a comment:


  • jens
    replied
    No feedback from game (for staff of cure light).

    I used a staff to identify it, nothing happened. I then check my inventory and see that the staff has {tried}, so I did do something. If I then try it again the game reports how many charges the staff has left.

    I'm not sure if this is new or old, but I like it when I get a message from the game when I do something...

    Suggestion:
    1) Quick fix: give a message about charges also the first time you use a staff (wand).

    2) Think about introducing a message for arbitrary uses (i.e. when no other feedback is given from the game about the results of the use, e.g. 'You use/activate/zap/aim the ...[, 8 charges remaining]')
    Attached Files

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  • jens
    replied
    Bug:

    I accidentally tripped a summoning trap. The game then gave me the following message: 'Effect not handled.' I did not notice anything not working, but the message should probably not be...
    Attached Files

    Leave a comment:


  • jens
    replied
    Level feelings

    Bug: No delay for feelings, so stairscumming for better levels is fast and easy... Which might be good while establishing thresholds...


    A first sample (by memory):

    At dlvl 9, get the object feeling: "you feel a little lucky."
    Found lying on floor: Wand of Dragon's Breath, Short Bow of Extra Shots
    All other object feelings have been bored or dull.

    Monster feelings have been mostly peaceful/safe, and once a faintly uneasy. The faintly uneasy (dlvl 8 or 9) had OoD pseudo dragon, and wormtounge and lagduf. Of course here it's harder to know if all were there from the start...

    Intitial impression:
    Both obj/mon thresholds for the earlier feelings at lower dlvs could probably be lowered a little bit.

    Suggestion:
    It will take a while to find these thresholds, but to make the process a little quicker: how about reducing the number of feelings for the moment. With fewer thresholds to establish the work will be done faster, and then we can add more in between again if wanted.

    Leave a comment:


  • scud
    replied
    Originally posted by buzzkill
    I seem to recall a long tradition of being able to starve to death without completing the game.
    You have no more Potions of Coffee. You have no more Wands of Carcenogen.

    Leave a comment:


  • scud
    replied
    Originally posted by myshkin
    Priests no longer get Study(1) after learning all spells
    Good good. Having played a paladin for the first time in years I was wondering what I was missing out on.

    Playing 7 May, I noticed the heat/cold resistance prayer's expiries weren't synced. The magic caster's 'resistance' spell's expiries *are* synced, which someone actively changed in the last six months or so. Can the same be done for heat/cold?

    It makes the 'resting up' process so much more pleasurable if you only have to acknowledge a slow down and a single 'no longer resistant to' message.

    Leave a comment:


  • buzzkill
    replied
    Originally posted by Antoine
    ~pls no rage!!!

    A.
    I seem to recall a long tradition of being able to starve to death without completing the game.

    Leave a comment:


  • Derakon
    replied
    On the flipside, consider: now waybread is a useful poison cure!

    (You're beautiful, Antoine. Never change.)

    Leave a comment:


  • Antoine
    replied
    I hesitate to argue from realism, but I believe there is thematic support for food providing nutrition. Certainly there is a long tradition in roguelikes for players being able to complete the game without starving to death and I believe there would be strong resistance to changing this.

    ~pls no rage!!!

    A.

    Leave a comment:

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