I have a lot of problems with the monster Ai, I believe it is great piece of work and all, and certainly makes the game more challenging, having to worry about wounded foes coming back to you. However, the problem is if you have no long-range way of killing creatures your just out of luck. Take the warrior for example, I spent a lot of time chasing monsters around to finally put them to rest. This is especially hard on new characters, who don't have enough gold to buy some long-range weaponry. I think this is ok in intelligent monsters, yet it seems about all of angbands denizens are all about running away. So it seems I am always trying to club down monsters as they flee, before they regenerate their health and here we go again. Is it possible to have selected type monsters with the ability to do this? could it be possible for some monsters to be a little more fearless? Take the troll for example, brutish and savage, yet is busy running away when he's about to die. Or the orc, I always thought of them as fighting to the death. I think some monsters should be able to run away, but it's really annoying trying to chase down every single monster you come by. If your a mage that's great, or have a bow that's great, yet you eventually run out, and after that, kind of annoying to deal with till you rest up or find more arrows. If the AI was a little more fearless in most cases, but not all, I think the game would be a little more enjoyable.
Monster AI
Collapse
X
-
Tags: None
-
I have a lot of problems with the monster Ai, I believe it is great piece of work and all, and certainly makes the game more challenging, having to worry about wounded foes coming back to you. However, the problem is if you have no long-range way of killing creatures your just out of luck. Take the warrior for example, I spent a lot of time chasing monsters around to finally put them to rest. This is especially hard on new characters, who don't have enough gold to buy some long-range weaponry. I think this is ok in intelligent monsters, yet it seems about all of angbands denizens are all about running away. So it seems I am always trying to club down monsters as they flee, before they regenerate their health and here we go again. Is it possible to have selected type monsters with the ability to do this? could it be possible for some monsters to be a little more fearless? Take the troll for example, brutish and savage, yet is busy running away when he's about to die. Or the orc, I always thought of them as fighting to the death. I think some monsters should be able to run away, but it's really annoying trying to chase down every single monster you come by. If your a mage that's great, or have a bow that's great, yet you eventually run out, and after that, kind of annoying to deal with till you rest up or find more arrows. If the AI was a little more fearless in most cases, but not all, I think the game would be a little more enjoyable.
..now that I think about it, I think zombies already never run away. The NO_FEAR flag does this, right? Or does that only keep them from being scared by the scare monster spell or wand?Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) -
No, that flag is not referenced in the mon_will_run function; zombies will run away currently.Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
-
Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
Comment