Learning the commands

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  • caruso
    Adept
    • May 2011
    • 137

    Learning the commands

    I've wanted several times to try out Angband, but the high number of commands is quite discouraging. Could you add an in-game tutorial and a printable key manual (maybe after this layout http://www.abandonia.com/files/extras/Key%20Manual.pdf)?

    The latter would actually be useful for all *bands, assuming that they have controls similar to Angband.
  • Merlin
    Rookie
    • Apr 2011
    • 19

    #2
    I might be the only one saying this, but i found the commands quite easy to learn using the '?' command, especially because of the identical command key and the first letter of the action your character is doing. Remember, 'n' is the repeat-last-action command.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2783

      #3
      There's always this.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • takkaria
        Veteran
        • Apr 2007
        • 1895

        #4
        Originally posted by caruso
        I've wanted several times to try out Angband, but the high number of commands is quite discouraging. Could you add an in-game tutorial and a printable key manual (maybe after this layout http://www.abandonia.com/files/extras/Key%20Manual.pdf)?

        The latter would actually be useful for all *bands, assuming that they have controls similar to Angband.
        If you hit Enter in V, you get a menu with each key and its action.
        takkaria whispers something about options. -more-

        Comment

        • caruso
          Adept
          • May 2011
          • 137

          #5
          @Merlin: True, but before learning commands by heart, you need to know that they actually exist.

          @Buzzkill: That will serve as well, thanks! Didn't see it because I searched the forum for "key manual" and "quick reference"

          @takkaria: This is good to know as well! Additionally, I suggest including the image that Buzzkill has linked to into the download.

          Thanks again to all

          Comment

          • d_m
            Angband Devteam member
            • Aug 2008
            • 1516

            #6
            @takkaria Even though it's contentious I would still like to unify/remove commands to try to reduce this problem (and make the game easier on handhelds, phones, etc).

            I would remove:
            (b)rowse book (gain spell + cast spell should make this redundant with the new UI)
            (B)ash down (doesn't work well + paralysis... tunneling works better)
            (j)am door (and iron spikes)
            (!) interact with visuals (i don't think anyone uses this ever)
            (V)ersion (probably no one uses this)

            I would create a "use item" command to replace:
            (a)im wand
            (A)ctivate item
            (G)ain spell
            (E)at food
            (F)uel lantern/torch
            (q)uaff potion
            (r)ead scroll
            (u)se staff
            (z)ap rod

            I would create an "alter terrain" command (bound to something more convenient than "+") to replace:
            (c)close door
            (D)isarm
            (o)pen door/chest
            (T)unnel

            I would add:
            a command that tries to display all the game commands people need in 80x24 characters (which would disappear when the user pressed any key).

            I would especially like to collapse the commands. While veterans do benefit from telling the game "I want to use a wand, show me the wands" I think it would be easy to adjust to "I want to use an item, show me the items" instead, and everyone I've introduced angband to has struggled with figuring out which command to use with which kind of item.
            linux->xterm->screen->pmacs

            Comment

            • Antoine
              Ironband/Quickband Maintainer
              • Nov 2007
              • 955

              #7
              Originally posted by d_m
              I would create a "use item" command to replace:
              (a)im wand
              (A)ctivate item
              (G)ain spell
              (E)at food
              (F)uel lantern/torch
              (q)uaff potion
              (r)ead scroll
              (u)se staff
              (z)ap rod
              Suppose I wanted to quaff a potion, could I hit "use item" and then another key (perhaps !) to get a list of potions?

              A.
              Ironband - http://angband.oook.cz/ironband/

              Comment

              • takkaria
                Veteran
                • Apr 2007
                • 1895

                #8
                My initial reaction is to be conservative...

                Originally posted by d_m
                @takkaria Even though it's contentious I would still like to unify/remove commands to try to reduce this problem (and make the game easier on handhelds, phones, etc).

                I would remove:
                (b)rowse book (gain spell + cast spell should make this redundant with the new UI)
                (B)ash down (doesn't work well + paralysis... tunneling works better)
                (j)am door (and iron spikes)
                (!) interact with visuals (i don't think anyone uses this ever)
                (V)ersion (probably no one uses this)
                Can't argue with these, really.

                I would create a "use item" command to replace:
                (a)im wand
                (A)ctivate item
                (E)at food
                (F)uel lantern/torch
                (q)uaff potion
                (r)ead scroll
                (u)se staff
                (z)ap rod
                How about just introducing, say, U as a unifed use command? I see the harm in having these commands as well as a unified one.

                I would create an "alter terrain" command (bound to something more convenient than "+") to replace:
                (c)close door
                (D)isarm
                (o)pen door/chest
                (T)unnel
                I would have thought that close and tunnel would be the more straightforward commands, right? Disarm/open aren't necessary for most people now, because easy_open is on permanently.
                takkaria whispers something about options. -more-

                Comment

                • Antoine
                  Ironband/Quickband Maintainer
                  • Nov 2007
                  • 955

                  #9
                  Originally posted by takkaria
                  Disarm/open aren't necessary for most people now, because easy_open is on permanently.
                  Hahaha the best thing to do would be to put easy_tunnel and easy_close on permanently. So whenever you touch a wall you tunnel it, and whenever you try to walk through a door you close it.

                  People would look back to the good old days where you only got knocked out if you deliberately tried to bash

                  A.
                  Ironband - http://angband.oook.cz/ironband/

                  Comment

                  • d_m
                    Angband Devteam member
                    • Aug 2008
                    • 1516

                    #10
                    @takkaria

                    Yeah, (U)nified use is a good start, just to see how it plays.

                    The terrain part probably wasn't thought through as carefully, so I will retract that part.

                    I will go ahead and start moving on removing some of the unneeded commands. At one point I wanted to make (B) do some kind of shield bash/special attack to give warriors slightly more to do. But I think it would be better to have a whole framework for using "other powers" than just having a single other power bound to a key.
                    linux->xterm->screen->pmacs

                    Comment

                    • d_m
                      Angband Devteam member
                      • Aug 2008
                      • 1516

                      #11
                      Originally posted by Antoine
                      Hahaha the best thing to do would be to put easy_tunnel and easy_close on permanently. So whenever you touch a wall you tunnel it, and whenever you try to walk through a door you close it.

                      People would look back to the good old days where you only got knocked out if you deliberately tried to bash
                      Hilarious! I'd laugh harder if I didn't secretly fear introducing bugs like this into V
                      linux->xterm->screen->pmacs

                      Comment

                      • Antoine
                        Ironband/Quickband Maintainer
                        • Nov 2007
                        • 955

                        #12
                        Originally posted by d_m
                        At one point I wanted to make (B) do some kind of shield bash/special attack to give warriors slightly more to do.
                        As long as I'm being silly,

                        'B' should be a 'Bitch Slap' command, to be used at times of frustration with the game. Functionality would be the same as a normal attack, but a silly message would result.

                        Code:
                        The salamander breathes fire!
                        The Staff of Healing burns up.
                        You slap the salamander like the bitch it is.
                        The salamander screams "PLEASE DON'T HURT ME!"
                        A.
                        Ironband - http://angband.oook.cz/ironband/

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 8820

                          #13
                          More seriously, the 'D'isarm and 'o'pen commands are still needed for chests.

                          Comment

                          • Antoine
                            Ironband/Quickband Maintainer
                            • Nov 2007
                            • 955

                            #14
                            Originally posted by Derakon
                            More seriously, the 'D'isarm and 'o'pen commands are still needed for chests.
                            Use the 'U' command on the chest, and get a message "Do you want to try to disarm the trap on this chest before opening it? (y/n)"?

                            A.
                            Ironband - http://angband.oook.cz/ironband/

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 3964

                              #15
                              Originally posted by d_m
                              @takkaria Even though it's contentious I would still like to unify/remove commands to try to reduce this problem (and make the game easier on handhelds, phones, etc).

                              I would remove:
                              (b)rowse book (gain spell + cast spell should make this redundant with the new UI)
                              Elaborate, please.

                              Originally posted by d_m
                              (B)ash down (doesn't work well + paralysis... tunneling works better)
                              I was possible to bash monsters at some point in distant past. That stunned the monster if successful, which could have been useful.

                              Originally posted by d_m
                              (j)am door (and iron spikes)
                              I think problem is with doors currently, not the jamming itself. Jamming doors is useless currently, I think you should be able to do that without spikes and there should be doors that can resist bashing.

                              Originally posted by d_m
                              (!) interact with visuals (i don't think anyone uses this ever)
                              Not anymore that interacting with visuals has been moved to knowledge menu. However saving your settings is not there (at least in 3.2.0).

                              Originally posted by d_m
                              (V)ersion (probably no one uses this)
                              I have used it when I have been playing some development version.


                              Originally posted by d_m
                              I would create a "use item" command to replace:
                              (a)im wand
                              (A)ctivate item
                              (G)ain spell
                              (E)at food
                              (F)uel lantern/torch
                              (q)uaff potion
                              (r)ead scroll
                              (u)se staff
                              (z)ap rod
                              That would ruin macros/keymaps. You would need to use more than 0-9 to distinguish all the items.

                              Comment

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