Breaking Angband down into early, mid, and endgame

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  • EpicMan
    Swordsman
    • Dec 2009
    • 455

    #16
    Also the Paladin gets all the spells a priest does

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    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      No, they don't. Paladins don't get the 1000HP heal, for example. I don't think they get Rune of Protection either, though it's been awhile since I played one.

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      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #18
        Originally posted by Tregonsee
        So a Paladin and a Priest will get the same benefit in terms of mana points and spells available per point of Wisdom...
        Except that mana points are also based on the level that the class can learn its first spell. IIRC, a V paladin gets his first spell at ~clevel4, so he does get less mana, (but not by very much).
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

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        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #19
          And of course, a point of mana goes a lot further for a priest than for a paladin, because his spells are all a lot cheaper.

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          • Djabanete
            Knight
            • Apr 2007
            • 576

            #20
            Early game is buying starting gear.
            Mid game is playing your character.
            Late game is looking at your tombstone.

            Comment

            • Antoine
              Ironband/Quickband Maintainer
              • Nov 2007
              • 1010

              #21
              Originally posted by Djabanete
              Early game is buying starting gear.
              Mid game is playing your character.
              Late game is looking at your tombstone.
              Yes I agree. Personally, I tend to move through the mid game quite quickly and spend a bit more time on the end game. But YMMV.

              You forgot the extended endgame, though - looking at the post-death character dump.

              A.

              P.S. Also, Mean-Looking Mercenaries allow you to skip the mid game entirely. Quite a shortcut there.
              Ironband - http://angband.oook.cz/ironband/

              Comment

              • SSK
                Adept
                • Apr 2011
                • 111

                #22
                Originally posted by Derakon
                No, they don't. Paladins don't get the 1000HP heal, for example. I don't think they get Rune of Protection either, though it's been awhile since I played one.
                Yeah, no 1000 pt heal, no rune of protection/glyph of warding thingie are the big ones, OoD is noticeably less powerful, spells are all considerably more expensive, and the biggest one: 5% minimum fail rate--this is a very big deal.

                If I win with my current Pal I should try a priest--I know their fighting isn't as good, but the escapes are so much more reliable with the above, especially 0% fail.

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                • Tobias
                  Adept
                  • Dec 2009
                  • 172

                  #23
                  I got 4 stages, for my pure mage games:
                  early game: start, don't mind if I die here.
                  mid game : got firebolt over 10% chance.
                  late game : I can cast Taway and Haste reliably.
                  end game : after i found MB9
                  My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2

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                  • dos350
                    Knight
                    • Sep 2010
                    • 546

                    #24
                    end game is when ur fully uber and hold down slaughter key to dominate dragon area

                    but that idea of djbante is tru also , eee
                    ~eek

                    Reality hits you -more-

                    S+++++++++++++++++++

                    Comment

                    • fizzix
                      Prophet
                      • Aug 2009
                      • 3025

                      #25
                      personally I've found my games to fit the following pattern.

                      dive/struggle to dlevel 30 or so. If I'm playing a warrior there's no struggle. If I'm playing a weaker class, like a mage, this is danger territory. I guess this is the early game.

                      Find 3-4 artifacts and good egos between 30 and 40, all the sudden I'm now strong enough to kill things at depth, so I dive, taking down stairs immediately after finding them. This would be the mid game. Problem is that just killing things on the way to the stairs nets items to make me super powerful. I physically can not dive fast enough to keep me in dangerous territory.

                      The endgame is after I got to 99 and am just picking up whatever gear I need to kill Morgoth. Sometimes I go unique hunting, sometimes I don't even bother. Lately I'm too lazy to bother and wind up killing Morgoth very soon after I've gotten to dlevel 99.

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