How difficult might it be to have situations where certain player actions result in aggravation (maybe temporarily, maybe until leaving the level)?
It occurred to me recently while dispatching a selection of dragons that it might be fun if killing a baby dragon aggravated any older dragons nearby - maybe within a certain range, maybe anywhere on the level, not sure. It may well be more work than it's worth... but it might be fun.
Of course in some situations it might also be quite dangerous...
It occurred to me recently while dispatching a selection of dragons that it might be fun if killing a baby dragon aggravated any older dragons nearby - maybe within a certain range, maybe anywhere on the level, not sure. It may well be more work than it's worth... but it might be fun.
Of course in some situations it might also be quite dangerous...
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